| Name: | R&J Hockey R&J Hockey |
|---|---|
| City: | Cape Town |
| Country: | United Kingdom |
| Membership: | Adult Member |
| Sport: | Hockey |
3 groups of 12 in a quarter with 1 group of GKs in D-Quarter
Focus on defensive techniques for 2v1 as well as how to make the best of numbers advantage
Games on 3 quarter engaging 4 gks

See the guidance at the top of this page to understand why you are not seeing interactive Hockey images.
Run and stretch 5 mins
Stick and ball skills 5 mins
Fan/Dice warm-up
1. 4 players for Fan/5 for Dice, 1 at point is working player A
2. Players B & C have a ball, Player D none
3. B passes to A who passes to D (open player)
4. C passes to A who passes to B (open player)
Start off over 5m (red cones), after everyone has been working player twice, move to 7m (yellow) and then 10m (blue) with focus on harder pushes
Dice warm-up (5 players)
Same concept as above

See the guidance at the top of this page to understand why you are not seeing interactive Hockey images.
2v1/2v2: Without Goalkeeper
A and D1 race each other
A leads towards top cones and D1 rounds a cone halfway between red and yellow gates
B runs through the gate that D1 started at same time as others leave their gates
A receives ball from D2 while on the move, creating 2v1 with B against D1
AB try to score by carrying or passing ball through either red gate
If D1 gets ball to D2 anywhere behind yellow line, they turn-and-burn to red gates in 2v2
For 5 players: if A&B (who are now defending) win the ball and get to C, they turn and burn against D1&2 in a 3v2

See the guidance at the top of this page to understand why you are not seeing interactive Hockey images.
Squared Off
Teams can only score if they move the ball into all 4 colour squares, in any order
The count is restarted only once the defending team begins their count
Each team may only have 4 players in each half at any time
Allow time for teams to chat and plan

See the guidance at the top of this page to understand why you are not seeing interactive Hockey images.
Numbers Chaos
A passes to 1 and 2 who attack As goals (2v1)
If A gets a touch on the ball / gets possession / GK makes a save, B joins the game (2v2) and they try to score in opposite goals
Every turnover results in another player added to the team in possession of the ball until 4v4
Game restarts with new players
© Copyright 2022 Sport Session Planner Ltd.
Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Groups set-up
For the 6v6 games, we will set up on all 4 quarters
2 x 2 goalkeepers for Numbers Chaos
Group 1 will play Numbers Chaos and after 15 minutes move to Squared Off BUT set up 2 goals on baseline each with a GK. First team to get all 4 squares can attack either goal, if defending team win the ball, they must attack the opposite goal