Patrick McCarron
Name: | Patrick McCarron |
---|---|
City: | Booton |
Country: | United States of America |
Membership: | Adult Member |
Sport: | Football/Soccer |
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
- 30x30 area with 5x5 zones in corners.
- Every player with a ball.
Instructions:
- Each corner represents a different animal house.
- Players dribble around the area and try to visit as many different animals as possible in alloted time.
- Beware of the evil animal king. If he catches you, you have to go to an animal house.
- You can leave the animal house after acting like that animal for 10 seconds.
Coaching Points:
- Head up.
- Awareness.
- Close ball control.
- Ability to change speeds.
Progressions:
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
- 30x30 area.
- 5x5 zone at one corner.
- Plenty of cones scattered around.
Instructions:
- Players act as animal rescuers.
- Junior coach has hidden pinnies (the animals) under cones.
- Players drive around to rescue the animals and bring them home.
Coaching Points:
- Ability to keep ball close.
- Awareness - look around.
- Head up.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
- 30x30 area.
- Every player with a ball.
Instructions:
- Players start at one side and must get to the opposite side without getting caught by the zookeeper.
- If a player gets caught, he becomes a zookeeper as well.
Coaching Points:
- head up to observe space/pressure.
- Ability to change speeds.
- Close ball control vs. play into space.
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
I can do this, can you?
Organization:
- 30x30 area.
- Every player with a ball.
Instructions:
- Players find space and sposition themselves to see coach.
- Coach shows a skill or movement and says, "I can do this, can you?"
- When players hear the phrase, they attempt to mimic coach's actions.
- Like "Simon says" if players mimic coach without hearing phrase first, they lose a point.
Coaching Points:
- Light on toes.
- Head up to see coach.
- Balance and coordination.
- Physical literacy.
Progressions: