Darren Kim
Name: | Darren Kim |
---|---|
City: | Jamesport |
Country: | United States of America |
Membership: | Adult Member |
Sport: | Football/Soccer |
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
10x20 grid. 1 ball per grid, min. 3 players per grid.
Instructions:
Player A passes to player B.
Player A runs to the middle and becomes a dummy defender. Player B dribbles at player A and does a move around the player and dribbles to the other side.
Player B then passes to Player C, then repeat same action as before.
You can coach any move to beat a defender. (i.e shoulder fient, scissors, etc)
Coaching Points:
Change of speed and change of direction needed to beat any defender.
Acceleration after doing the move.
Closing the gate after beating the defender to put the defender behind you.
Progressions:
Go from static defending to full pressure, and keep track of everytime you beat a defender to the other side (point system).
Vary the pressure depending on ability level.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
1.20 x 20 yard area set up as shown
2.6 players set up as shown
3.2 balls (Additional by starting points)
Instructions:
1.Two players from opposite sides of the area dribble to the middle marker make a turn and dribble to finish at the marker on their right hand side
2.When they arrive the next two players set off to repeat the action
3.The practice is continuous
4.Play for a set time limit
Coaching Points:
1.Controlled approach
2.Appropriate turn to change direction
3.Use upper body to add disguise
4.Change of speed after turning
Progressions:
P – Coach determines which turn is used
P – Players must make a pass from the centre marker after turning
P – Change centre marker for a passive defender
R – Reduce the size of the area so that players approach is decreased
R – Start with players working in straight lines and returning to original marker
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
25x25, grid can vary based on ability level.
Split your team into four equal teams, or best you can.
The coach playes a ball out, and one player from each goal comes out and plays 1v1v1v1.
If your goal gets scored on your team loses a life.
If you score a goal, your team gains a life.
(you determine how many lives they start out with)
Once a team is out of lives, you close their goal... but they are not out of the game, they simply cannot be scored upon... if that team whose goal is closed scores, their goal opens again.
(some play if you lose all your lives your team is out... then last team standing wins)
Focus on players being confident with the ball, looking for open space to dribble in and not predetermining where they want to go/score.
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Warm up
Organization:
10x10 square. All players with ball.
Instructions:
Progression of touches:
1) 50 touches, any foot and any part of the foot.
2) 50 touches, outside right than 50 touches outside left.
3) 50 touches, inside/out right / 50 touches inside/out left
4) Every player has 3 lives, you lose a life by (a) dribbling out of the area, (b) running into somebody or somebody runs into you, and (c) walking or stopping the ball for a long period of time.
You can vary this warm up any way you want, basically getting the players to get as many touches on the ball as possible, and in a close/tight area for control.
Coaching Points:
Small touches on the ball, close control, using the proper part of the foot to dribble with, dribbling with you head up, recognizing space and players around you.
Progressions:
Make the space smaller or larger depending on the ability level of your players.
Make the touch limit more or less.
Limit the parts of the foot to dribble with (only outside, inside, etc)
Lots of ways to adapt this simple warm up to fit your players ability level.