Robert McCallum
Name: | Robert McCallum |
---|---|
City: | Airdrie |
Country: | United Kingdom |
Membership: | Adult Member |
Sport: | Football/Soccer |
Excellent competitive posesssion game
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Play in to Space
1.The game progresses to a penetrative passing game.
2.A goal is now scored by playing a pass to a teammate in one of the zones to "lock them in."
3.Teams can still use locked in players to keep possession but they remain in the zone/Jail
4.The team wins the game when they lock/jail a player in each box again punishment for losing team.
Why does this relate to game?
Many times you see players running in to the space too early in effectively closing the space that was there. This teaches them patience to avoid killing the space before the pass is made. It also teaches younger children that a pass in to space is actually better than a pass in to feet.
© Copyright 2022 Sport Session Planner Ltd.
Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Jailhouse Posession
SETUP
Full Sevens Pitch - reduce size as per age group and numbers.
Minimum numbers required 14.
1.Divide the group into 2 equal teams.
2.Create 4 zones, one in each corner of the area. - younger age groups call the zones JAIL!
3.Place a player from each team in each corner zone.
4.If only 10 players are present, make the area a triangle. leaving a 2v2 in the middle
Rules
1.Each team passes to a corner player to "unlock" "Free them from jail" - no tackling allowed within the Jail.
2.Once unlocked/freed, the player can join the game in the middle creating an overload.
3.The team who unlocks all 4 players first wins the game other team has a punishment - situps, press ups - MUST have punishment to make it competitive.
Progression
1. Once a team has all 4 players unlocked, can they keep the ball for 30-60 seconds without the opposition scoring (seeing a game out).
2. Allow interceptions within the zone/Jail i.e. yellow outside player passes towards Jailed yellow player but Blue nicks it - the Blue player therefore comes out of Jail not the yellow.
1.Weight and accuracy of pass.
2.Angles of support - left, right, split.
3.Playing the way you face, out of pressure.
4.Playing the simple pass to keep possession.
5. When down to 1 man left in a square - defending team defends that area for their life, attacking team must work a way through a packed area.
6. If one player from each team is left in an area (different area hopefully) then point 5 above is massive with the team winning the ball back have to counter attack at speed to get to their jailed player.
Why does this relate to a game?
I played a 3-5-2 at the weekend and the centre mids were not hitting the wingers quick enough, they were maybe taking 1 or 2 touches too many offering the opposition a chance to shuffle across to cover the winger that was free. This game ensures quick movement out to wings based on a shout or game awareness.