Football/Soccer Session (Academy Sessions): U15's

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Pro-Club: RBNY Academy Inc

Aaron Anderson-Winchell, Adult Member

Profile Summary

Aaron Anderson-Winchell
Name: Aaron Anderson-Winchell
City: Middletown
Country: United States of America
Membership: Adult Member
Sport: Football/Soccer
Football/Soccer Session Plan Drill (Colour): Screen 1

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Football/Soccer Session Plan Drill (Colour): Screen 1
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Screen 1 (10 mins)

Organization:

-10x30 yards

Instructions:

-1 passes to 2. 2 steps away from cone to receive, angles body, plays to 3. 3 makes a passing window, controls with first touch, and then takes off on the dribble

-4 passes to 5, who steps away form the cone, and delays return pass. 4 moves towards 6 to receive pass from 5, delays ball in to 6. 6 plays 1-2 with 5, takes off on the dribble

Coaching Points:

-Timing connections (players do not leave too early or too late)

-Create passing windows

-Arrange feet

-Do not get too close for return passes

-Dribble at top speed

Progressions:


Football/Soccer Session Plan Drill (Colour): Possession to advance

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Football/Soccer Session Plan Drill (Colour): Possession to advance
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Possession to advance (25 mins)

Organization: Area is 44x25, must have a midline, plenty of soccer balls at each endline with coaches. 2 GK's (field players can be used as well) are used in this game and they move freely behind their respectable endline.

Instructions:

6v6+1 - set up 2-3-1

The touches can vary but usually played 3 touch.

Moderate length segments, 3-4 minutes.

This exercise is a possession game with direction and positional structure

The objective is to move the ball from one endzone to the other.

Just like in a real game, you can use your GK as an outlet but players should not abuse this rule.

Each team always attacks the same direction and, in order to score a point, a pass must be made to the opposing GK

1)On the ground and

2)In the opponents half.

When the ball goes out of bounds, the GK on whichever team should have the ball, starts the action. When a goal is scored, the team that just got scored on starts with the ball.

Coaching Points:

HOW can I create seperation from the defender?

WHEN should I make my move to get free?

HOW should I arrange my body to receive?

WHAT should I be doing before the ball arrives?

WHO can I work with to create space for myself?

WHAT should the shape of the team look like?

IF spaces closes WHERE else can we play?

Progressions:

Allow only one back pass to the GK

Remove plus one player to play numbers even

Introduce offside to limit space


Football/Soccer Session Plan Drill (Colour): 3v3 Continous

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Football/Soccer Session Plan Drill (Colour): 3v3 Continous
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3v3 Continous (25 mins)

Organization: Space is 34x44. Can play with anywhere from 8 to 12 on each team plus GKs. There are 3 stations at each endline where players start from. Balls are located at the opposite corner of the grid and play will always start there. This exercise incorporates rest when the players are waiting to step on, so intervals of 5-7 minutes are appropriate. Play at least 2 intervals, switch the location of the balls to the opposite side in second interval.

Instructions: White starts with the ball and runs on the field with a ball, at the same time blue steps out to defend and prevent a shot. This initiates the 3v3 duel. If white shoots and scores or shoots and the ball goes off the endline, they stay for the next duel and a new blue team of 3 runs on with a ball to attack. Thus, a new 3v3 duel with the same white. If blue takes the ball from white and shoots and scores or misses, a new white 3 run on with the ball. Basically, anytime the ball crosses the opposing endline, the defending 3 are off and a new 3 from that same team run on with a ball. If the ball crosses the sideline, there are 2 options for rules. Either, the appropriate team takes a throw-in, or, the team that played the ball out is off, with a new 3 coming on.

Coaching Points: This game should be very hectic, chaotic, and fast. There is a demand for players to think and react to the rules as they happen fast, but to also step out and close down space. The attacking team is so close to goal that if the defenders give them any space, there is room to shoot, which means the defenders are likely to have to step off. Many 1v1 duels. Opportunity for attacking players to create and score, demand for all players to defend and support to prevent shots and goals. High physical intensity and high competitiveness must be balanced to eliminate injuries. Can institute a no slide tackles rule, all players must stay on feet. This also encourages proper defending and moving feet.


Football/Soccer Session Plan Drill (Colour): 5v5+1

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Football/Soccer Session Plan Drill (Colour): 5v5+1
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5v5+1 (25 mins)

Organization:

40L x 44W

5v5+1

5min games

Instructions:

Rules - can not pass backwards until inside the opponents penalty area - try to encourage players to receive and play or combine forward.

No throw ins or corners - game restarts from the GK

Coaching Points:

Awarness to look ahead before the ball arrives

Ability to get open and arrange your body before the ball arrives

First touch to open up or create space

Ability to gain speed and run at players

Stay on top of teams to close and press

Progressions:

Free play to finish


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Movement
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Pass
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Dribble
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Pitch Line 1
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Pitch Line 2

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