Football/Soccer Session (Academy Sessions): CJS Match Prep: Playing Out 22/09/22 (Start Time: 2022-09-22 17:30:00)

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Heart of Midlothian FC

CJ Sandison

Profile Summary

Name:
CJ Sandison
City:
Edinburgh
Country:
United Kingdom
Membership:
Adult Member
Sport:
Football/Soccer
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Description

Players Available: ZG, BD, PG, MR, RH, DH, TD, DS, SM, DM, CL, OM, KR, LB, JS, CG, AI, SB, JW

Coaching Points:

OPEN BODY: Allows you to see bigger picture, play forward quicker and protect ball better

SCAN: Constantly, teammates, opposition, space - when the balls on the way is the most important THINK WHAT'S NEXT

PRECISION IN PASS: What sort of pass do we need? Underhit, overhit? Backfoot, front foot? On the deck, in the air? To feet.

into space?

1ST TOUCH SETS US: Away from opposition, into space but most importantly, to what comes next, allows us to play quicker.

MOVEMENTS TO RECIEVE: Counter movements, sharp, fast and late. Can the defender see the ball and you at the same time? Give them a problem. MOVE AS THE BALL MOVES. Play blindside, in between

SPEED OF PLAY: We play quickly to allow opposition less time to press, 2-3 touch max! Back foot, front foot to play. Quick

solutions to problems.


Football/Soccer Session Plan Drill (Colour): Passing Warm-Up: Open out to Play

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Football/Soccer Session Plan Drill (Colour): Passing Warm-Up: Open out to Play
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Passing Warm-Up: Open out to Play10 mins

Description: Unopposed passing pattern working on combining to open up the game. Two balls always working.  

Progressions

A = Player in middle opens up and switches before receiving 1-2 on end (shown on left)

B = As above, but player in middle bounces for person on end to step in and play through

C = Now middle player drops in and bounces back, end player goes out other side before that middle man turns to play opposite side, playing 1-2 on the end


Football/Soccer Session Plan Drill (Colour): Small GRP: 3v3+2

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Football/Soccer Session Plan Drill (Colour): Small GRP: 3v3+2
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Small GRP: 3v3+220 mins

Description: 3v3+2 end players for each team. Balls start from end players if the ball leaves the area. 

Progressions

A = Transfers count as a goal, non-directional keep ball

B = Mini-goals added as target to score, teams still flip after each goal

C = As before but now directional, end players play for both teams still

D = Double points for finish off the end player


Football/Soccer Session Plan Drill (Colour): Conditioned Game: Play through the Thirds

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Football/Soccer Session Plan Drill (Colour): Conditioned Game: Play through the Thirds
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Conditioned Game: Play through the Thirds20 mins

Description: 7v7 game. Both teams 3-2-1 as shown below. Team building must play through the three zones. Play will always start from GK. Two patterns to play out as shown above. 

      Maroon  Yellow

GK:  JW    SB

CB:  MR    DH

RWB: TD     BD

LWB:  CL    LB

CDM: KR    JS

CAM: PG    DM

CF:    SM    DS

SUB: AI      OM

    RH     CG

Playing Out Points

A = Wingers movement, high to drop in, counter movements, out of oppositions eyeline, open body

B = Strikers movement, stay high on blindside, ball side, fast and late movement

C = CM opposite side to receive - may have to drop deep, can he see your feet? Reference opposite winger and where they should be in relation to ball, drop in just in case and to draw full back out


Football/Soccer Session Plan Drill (Colour): Game: 7v7

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Football/Soccer Session Plan Drill (Colour): Game: 7v7
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Game: 7v730 mins

Description: 7v7 game Throw ins & corners. Both teams 3-2-1 as shown below.  Examples of movements to play out: 1. CB play, 2. Wide player drop, 10 high 3. 6 drop in

      Maroon  Yellow

GK:  JW    SB

CB:  MR    DH

RWB: TD     BD

LWB:  CL    LB

CDM: KR    JS

CAM: PG    DM

CF:    SM    DS

SUB: AI      OM

    RH     CG


Football/Soccer Session Plan Drill (Colour): Finishing - Zidane 1v1

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Football/Soccer Session Plan Drill (Colour): Finishing - Zidane 1v1
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Finishing - Zidane 1v110 mins

Maroons attack 1v1 against recovering yellow - race to goal. Once shot is taken, or defender wins it, attack is dead and opposite side maroon attacks. Goes constant for set amount of time before teams switch roles.

Progressions

A = Right Foot

B = Left Foot

C = Decrease distance of defender to recover


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