| Name: | R&J Hockey R&J Hockey |
|---|---|
| City: | Cape Town |
| Country: | United Kingdom |
| Membership: | Adult Member |
| Sport: | Hockey |

See the guidance at the top of this page to understand why you are not seeing interactive Hockey images.
Thunderball
2 x teams of 6 (or 5) small pitch with 2 x End Zones
Start game with 2v2 and extra players from each team in each End Zone
Teams try to move ball into opponents End Zone to score a point
If they score, they get another player (4v3) until eventually you have 6v6
Coach keep balls and throw in to keep the flow going
Focal Points:
1. Driving with the ball into space to move forward on attack
2. Creating height/width (space) while attacking
3. Ball protection
4. Defenders close down spaces
5. Defenders jump back to assist deep defender and cover defend
6. Pace of counter attack IMPORTANT when a player down

See the guidance at the top of this page to understand why you are not seeing interactive Hockey images.
P7 Game
Quarter pitch building up numbers (overload and underload training)
Start 3v3 with goalkeepers in both goals, except Cs/Ds who play with End Zones (if things get too messy, start again with 2v2)
Every time a goal is score, team adds a player (4v3 etc) until 6v6
Coach throws ball in, keeps flow of game
Focal Points:
1. Driving with the ball into space to move forward on attack
2. Creating height/width (space) while attacking
3. Ball protection
4. Defenders close down spaces
5. Defenders jump back to assist deep defender and cover defend
6. Pace of counter attack IMPORTANT when a player down
Rebounds off goalkeepers - encourage the GKs to get SUPER involved in communication with team
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Warm-ups
Stick and Ball warm-up
1. Carry ball in a small space and move amongst each other without bumping into another player (2-4 minutes)
2. Progress to King of the Ring - players knocking each other's ball out the playing area. If player is knocked out, they must do 5 passes through gates to another player who has been knocked out the Ring, before they can go back in. It doesn't matter if the opposite player doesn't get their 5 at the same time. (5-8 minutes)
Focus points
King of the Ring
1. grip on the stick (left-hand on top controlling the stick, right-hand relaxed and lower on the stick)
2. ball-carrying position (ahead of front foot, not next to feet)
3. knees bent to encourage eyes-up to scan
Passing Penalty
1. ball out in front of body, eyes up, front foot/toe pointed to target