Hockey Session (Under 10s): P5-7 sessions 4 Nov

Profile Summary

R&J Hockey R&J Hockey
Name: R&J Hockey R&J Hockey
City: Cape Town
Country: United Kingdom
Membership: Adult Member
Sport: Hockey
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Hockey Session Plan Drill (Colour): Warm-ups

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Hockey Session Plan Drill (Colour): Warm-ups
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Warm-ups

Stick and Ball warm-up

1. Carry ball in a small space and move amongst each other without bumping into another player (2-4 minutes)

2. Progress to King of the Ring - players knocking each other's ball out the playing area. If player is knocked out, they must do 5 passes through gates to another player who has been knocked out the Ring, before they can go back in. It doesn't matter if the opposite player doesn't get their 5 at the same time. (5-8 minutes)

Focus points

King of the Ring

1. grip on the stick (left-hand on top controlling the stick, right-hand relaxed and lower on the stick)

2. ball-carrying position (ahead of front foot, not next to feet)

3. knees bent to encourage eyes-up to scan

Passing Penalty

1. ball out in front of body, eyes up, front foot/toe pointed to target


Hockey Session Plan Drill (Colour): Game for P6 & P7

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Hockey Session Plan Drill (Colour): Game for P6 & P7
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Game for P6 & P7

Thunderball

2 x teams of 6 (or 5) small pitch with 2 x End Zones

Start game with 2v2 and extra players from each team in each End Zone

Teams try to move ball into opponents End Zone to score a point

If they score, they get another player (4v3) until eventually you have 6v6

Coach keep balls and throw in to keep the flow going

Focal Points:

1. Driving with the ball into space to move forward on attack

2. Creating height/width (space) while attacking

3. Ball protection

4. Defenders close down spaces

5. Defenders jump back to assist deep defender and cover defend

6. Pace of counter attack IMPORTANT when a player down


Hockey Session Plan Drill (Colour): Game for P7

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Hockey Session Plan Drill (Colour): Game for P7
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Game for P7

P7 Game

Quarter pitch building up numbers (overload and underload training)

Start 3v3 with goalkeepers in both goals, except Cs/Ds who play with End Zones (if things get too messy, start again with 2v2)

Every time a goal is score, team adds a player (4v3 etc) until 6v6

Coach throws ball in, keeps flow of game

Focal Points:

1. Driving with the ball into space to move forward on attack

2. Creating height/width (space) while attacking

3. Ball protection

4. Defenders close down spaces

5. Defenders jump back to assist deep defender and cover defend

6. Pace of counter attack IMPORTANT when a player down

Rebounds off goalkeepers - encourage the GKs to get SUPER involved in communication with team


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