Hockey Session (Foundation Phase): HWHC 25-2-24 U6 - U9 (IP: Carrying & OOP: Marking)

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Pro-Club: Hampstead & Westminster Hockey Club

Alexandra Smart

Profile Summary

Alexandra Smart
Name: Alexandra Smart
City: London
Country: United Kingdom
Membership: Adult Member
Sport: Hockey
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Description

Principle & Phase Focus:

In Possession (IP) - Attack Phase - We have the advantage to go forward at speed. Highly Skilled Action: Carrying.

Out of Possession (OOP) - Dictate Phase - Force the opposition into an advantageous position for us. Highly Skilled Action: Marking.

WARM UP: https://www.instagram.com/reel/CkNHUJWjhBg/?igshid=YmMyMTA2M2Y%3D

COACHING POINTS for ball carrying - We are looking for players to carry the ball with control, fast, into space. We're also looking for players to get their eyes up.

Left hand in wristwatch position.

Double V down front of the stick.

Left hand turns the stick.

Loose right hand.

Butt of the stick facing player's belly button.

Ball at 1 o'clock position.

Knees bent.

Head up.

Transfer weight from right to left (forehand to reverse).

Reminder of overall IP and OOP principles:

IP: The best option to go forward and score.

OOP: The best option to stop their go forward and win the ball back.


Hockey Session Plan Drill (Colour): Holding & Turning the Stick

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Hockey Session Plan Drill (Colour): Holding & Turning the Stick
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Holding & Turning the Stick

HOLDING AND TURNING THE STICK WITH THE LEFT HAND

  • Stick placed flat on the ground with the handle close to the feet.
  • Pick it up with the left hand near to the handle's end.
  • Without changing the position of the left hand, rotate the stick with an anti-clockwise turn of the left, almost outstretched arm, until the point of the curve is directed towards the ground (into the reverse stick position).
  • With a clockwise turn of the left arm, return the stick to its original position, with the point of the curve directed towards the sky (forehand position).
Coaching points:

- When gripping the stick, make sure that the thumb can't be seen.

- If you can see the thumb of the left hand it means the stick isn't being gripped correctly.

HOLDING THE STICK IN BOTH HANDS
  • With the stick placed on the floor with the flat face down (handle close to the feet and the curve far away).
  • Pick the stick up with both hands at the same time.
  • The right hand is in the middle of the stick and grips it very loosely.
  • With the legs slightly bent and the trunk as upright as possible (in the skiing position) the players move the stick with the left hand only from a forehand to a reverse stick position. The left hand turns the stick, not the right hand.
Coaching points:

- Make sure that the flat face of the stick is in a vertical position after each turn because this will allow for good passing techniques.

- The right hand does not participate in the turning of the stick, the left hand does the work.

MOVING THE BALL IN A STATIONARY POSITION
  • Each player will have a ball in front of their opponent.
  • Organise a competition to establish the players left to right movements of the ball in a stationary position.
  • Players should count how many times they can touch the ball alternately with the forehand and the reverse stick (15-30 seconds of playing time).
Variations:

- Place two cones between the two players who are facing each other. These cones mark the distance at which the players should move the ball. Player can freely practice moving the ball from cone to cone, before competing.

- Have one player be the 'leader' and the other player the 'follower'. The follower should try and mirror the ball movements of the leader.

- Mix up the distances of the ball movements - Eg. long left to right, short right to left, and short left to right, and vice versa.

Coaching points:

- The ball should be positioned about 1m in front of the feet to allow for better vision and space to quickly move the ball away from defenders.

- Make sure that when the player touches the ball, that the flat side of the stick is in a vertical position.

- The right hand should not participate in the turning of the stick.


Hockey Session Plan Drill (Colour): Occupying an empty goal

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Hockey Session Plan Drill (Colour): Occupying an empty goal
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Occupying an empty goal

  • This game is a version of 'Musical Chairs'.
  • Mark out two circles with cones. These cones also create goals.
  • 6-8 players per game. There should be one less goal than the number of players. Eg, 6 players = 5 goals.
  • Each player has a ball and starts with 5 points.
  • Players dribble their ball in any direction around the outside of the circle.
  • When the coach gives a signal, all players try to occupy one of the empty goals. They must take their ball with them to get to an empty goal! If they get into a goal, they earn 1 point.
  • The winner is the first player to 10 points.

Hockey Session Plan Drill (Colour): The Labyrinth

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Hockey Session Plan Drill (Colour): The Labyrinth
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The Labyrinth

  • Two players start simultaneously from opposite sides of the playing space.
  • They have to dribble the ball through all 8 goals of the labyrinth.
  • The winner is the player who gets back to their starting point first, with the ball under control.
  • Both players face each other twice.
Objectives:

- To dribble the ball in the most optimum way (forehand or reverse stick).

- Dribble with the head up as much as possible to gather information.

- To change the direction of dribbling according to where the next goal is.

- To find the shortest route, that is, to anticipate their next action.


Hockey Session Plan Drill (Colour): Quick Ball Carry with Change of Direction

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Hockey Session Plan Drill (Colour): Quick Ball Carry with Change of Direction
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Quick Ball Carry with Change of Direction

  • Players run with the ball from the start line to the first cone.
  • They return with the ball to the start line and then run to the second cone (still with the ball).
  • They return to the start line and then run to the third cone, and back to the start line.
  • After two practice rounds, turn it into a race.
  • IMPORTANT: Encourage players to turn with the smallest turning circle possible.

Hockey Session Plan Drill (Colour): Marking

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Hockey Session Plan Drill (Colour): Marking
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Marking

  • Groups of three.
  • One feeder, one marker, one receiver.
  • Five passes and switch roles.
  • Marker:
  • Get in front of your player.
  • Get close!
  • Feet - Don't be square on to the ball, have your feet slightly diagonal so that you can see your player and the ball.
  • Light on your feet for quick movement.

Hockey Session Plan Drill (Colour):  3 v 3 or 4 v 4 with Two Wide Goals

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Hockey Session Plan Drill (Colour):  3 v 3 or 4 v 4 with Two Wide Goals
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3 v 3 or 4 v 4 with Two Wide Goals

  • 12m x 15m playing space.
  • For 4 v 4, increase playing space.
  • Free hits should be taken no less than 3m from the goal lines.
  • To score, the player has to dribble the ball under control over the goal line.
  • Play 3 x 3 mins with 1 min rest between rounds.
  • Rotate teams to play different opposition.

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