Football/Soccer Session (Moderate): Attacking with front 3

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James Long

Profile Summary

James Long
Name: James Long
City: Tacoma
Country: United States of America
Membership: Adult Member
Sport: Football/Soccer
Football/Soccer Session Plan Drill (Colour): Drill

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Football/Soccer Session Plan Drill (Colour): Drill
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Drill

Organisation

Half field length and full width

Working with the Reds

Managing the blues

Reds set up with a CDM(server) 2 CAM's and three frowards(RW/LW/CF)

Blues set up with a GK - 4 Defenders - 2 CDM's ------------------------------

Coaching Points

Keep your postions - Let the ball come to you Make the pitch long and wide

Use overloads when possible

Play on the half turn whenever possible

Create 1v1 situations

Trigger rotations e.g. winger comes inside - nearest AM move into

wide area vacated

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Individual Roles to start play:

DM - Serve + support

AM's - Move to width inbtween 6 & 18 yard box (coned) to make space in midfield / Stay in their own half of the pitch when in possession not crowd the ball (not allowed past the penalty spot)

WG's - Be as wide as possible and high up inline with the last defender

CF - Stay central in between CB's, give an option to run inbehind therefore stretching the defence

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Move 1:

Individual Roles when ball gets played into a AM

DM - push up to end of centre circle to provide support

AM in possession - Look to drive forward and play either the nearest WG or the CF

AM out of possession - keep position but move forward a couple of yards

WG nearest the ball - show feet on the half turn - stay wide as possible

WG on opposite side to the ball - Stay high on last defender come inside but don't come as far as the penalty box line

CF - Look to feet while keeping depth, if AM in possession has time and space to dribble forward make a run inbehind nearest CB off their shoulder

Move 2:

DM - push up to end of centre circle to provide support stay the half of the pitch which the ball is in

AM nearest the ball - Make an angle behind play to provide support and an option to play out the other way if the ball comes back to them

AM out of possession - Keep position in space, give the LB a problem of who to mark

WG nearest the ball - if 1v1, take on the defender and get a cross into the box, play into the CF's feet, play back to nearest AM to switch the ball

WG on opposite side to the ball - stay high on the last man but dont come into the box

CF - get in a position in front of the furthest CB and where you can run off the nearest CB's shoulder

If the WG beats the FB and crosses into the box

DM - provide support

Nearest AM - come more centrally ( inline with 6 yd box to provide cover)

Furthest AM - make a run into the front post area

Furthest WG - make to the bac post area

CF Spin and make a run centrally into the box


Football/Soccer Session Plan Drill (Colour): SSG

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Football/Soccer Session Plan Drill (Colour): SSG
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SSG

Organisation

Set up:

2/3 pitch length and full width

Tapered at the cornes where no FB's or WMF's

Working with reds and managing the blues

Reds set up in a 2-1-2-3 formation

BLues set up in a 4-2-1-1 formation

Reds look to score on goal, if they score via link up play between

front three and 2 CAM's = 2 goals

Blues look to defend and win the ball, if they do they have 10

seconds to score.

Coaching Points

Keep your postions - Let the ball come to you

Make the pitch long and wide

Use overloads when possible

Play on the half turn whenever possible

Create 1v1 situations

Trigger rotations e.g. winger comes inside - nearest AM move into wide area vacated


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