Mike Terlizzi
| Name: | Mike Terlizzi |
|---|---|
| City: | Oakville |
| Country: | Canada |
| Membership: | Adult Member |
| Sport: | Football/Soccer |

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
Set area approx 15x30, marked with cones, 4 yard lanes along either sideline. 8 players and a ball.
Activity:
Play game 4v4. Play with goal and corner kicks, kick or dribble in if and where ball goes out. Goals are scored by scoring into opponents net. When goal scored, kick off at centre. If player receives pass in outside lane they may run with ball down unopposed, defenders not allowed in lane.
Coaching Points:
Can players use the outside lanes to run with ball to enter attacking zone with speed. Is player able to RWB with speed by keeping ball out of their feet. Are players able to move ball to find open players with space.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
Set area 10x25, with 5x10 yard box for defender in the middle. Also a box on either side of defenders box with an attacker. Approx 8 players, and plenty of balls on hand
Activity:
Attackers line up at end farthest from net. Defenders line up at on side of boxes.First defender stands inside defensive box. Attacker in each side box, next attacker in line becomes feeder. Feeder passes ball to one of attackers, which then creates 2v1. Attacker with ball runs down channel to endzone box before must either pass, cross, shoot, dribble-in to score.
Coaching points:
Can players use the outside lanes to run with ball to enter attacking zone with speed. Use space to gain advantage on defender. Is player able to RWB with speed by keeping ball out of their feet. Decision making; pass or cross vs carry ball into box and shoot.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
SSG. Goal/corner kicks. Kick-in or dribble in when out on sideline
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Warm-up: Octopus (10 mins)
Organization:
Set area approx 15x30, marked with cones. 10-12 players, each with a ball
Activity:
Players line up on one side of area. Players will run with ball (dribble when necessary) across the area to the other end while trying to avoid being tagged the the intial designated tagger (the octopus). If you are tagged, player puts there ball aside and joins the octopus in trying to tag players. Players continue back and forth on coaches prompt until there is 1 player remaining (the winner)
Coaching Points:
Can players recognize when they have space to run with ball, versus dribble? Can player manipulate ball, by changing speed or direction to avoid being tagged? Ability to use various parts of foot to manipulate ball.