Charles Spingler
| Name: | Charles Spingler |
|---|---|
| City: | Montclair |
| Country: | United States of America |
| Membership: | Adult Member |
| Sport: | Football/Soccer |
Primary Learning Outcome - Create goal scoring opportunities quckly / and capitalize more often
Secondary Learning Outcome - Coach proper shootng technique / depending on the circumstances
Tertiary Learning Outcome - Defenders need to quickly close down space to deny goal scoring opportunities

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
40L x 25W with 5 yard channels either side.
5v5+2 - set up in a 2-2-1
Games are 5mins long and should be high intensity - 2mins rest/discussion - 4x Games
Normal re-start rules apply - throw ins, corners, goal kicks etc.
Start with touch restriction to encourage players to combine forward quickly and move to get open.
Instructions:
Must play one touch when in the wide channels.
Balls must be played back inside
Coaching Points:
Quick play away / forward / wide
Early crosses
Runs into the box - who should run near, middle or trial
Types of crosses - early in behind the backline
Timing of runs - ability to pick up on cues to take off and attack the goal

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization: Space is 30-35 x 44. Play with 6 on each team plus GKs. There are starting positions at each endline where players start from. Balls are located at the opposite corner of the grid and play will always start there. This exercise incorporates rest when the players are waiting to step on, so intervals of 5-7 minutes are appropriate. Play at least 2 intervals, switch the location of the balls to the opposite side in second interval.
Instructions: White starts with the ball and runs on the field with a ball, at the same time blue steps out to defend and prevent a shot. This initiates the 3v3 duel. If white shoots and scores or shoots and the ball goes off the endline, they stay for the next duel and a new blue team of 3 runs on with a ball to attack. Thus, a new 3v3 duel with the same white. If blue takes the ball from white and shoots and scores or misses, a new white 3 run on with the ball. Basically, anytime the ball crosses the opposing endline, the defending 3 are off and a new 3 from that same team run on with a ball. If the ball crosses the sideline, there are 2 options for rules. Either, the appropriate team takes a throw-in, or, the team that played the ball out is off, with a new 3 coming on.
Coaching Points: This game should be very fast and should become (by design) chaotic There is a demand for players to think and react to the rules as they happen fast, but to also step out and close down space. The attacking team is so close to goal that if the defenders give them any space, there is room to shoot, which means the defenders are likely to have to step off. Many 1v1 duels. Opportunity for attacking players to create and score, demand for all players to defend and support to prevent shots and goals. High physical intensity and high competitiveness must be balanced to eliminate injuries. Consider a "no slide tackle" rule, all players must stay on feet. This also encourages proper defending and moving feet.
Progressions:

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
55x45 - Build Out Lines / 20 yards from each goal
6v6 - Teams set up in 1-2-2-1
Instructions: 3x 7mins - 1min Rest/Discussion - 2 games with R/Line - 1 game free play
Coaching Points:
Att - Shape to build out the back - Defenders must understand options to play out against high press
Att - Touches limited centrally to build through middle third quicker
Att - Connection between Defenders and Midfielders (on the Wing)
Def - Communication from GK to release the ball and to push high
Def - Weak side forwards position - Midfielder to target striker / Defender to Midfielder (Winger)
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Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Main Activity - 4v4+3 (15 mins)
Organization: Grid is 24 x 14. 2 small goals are 8 yards off the endline. Balls start with coach on sideline.
Instructions: Game will begin w/out a touch restriction but if successful then progress to 3/2 depending on proficiency 6/7/8 consecutive passes before you can shoot. Short segments, 60-90 seconds. Balls always start with coach and go to appropriate team. When a team earns the chance to shoot, they will receive the ball whether they convert the shot or not. They retain possession. 1 point for a goal.
Coaching Points: This exercise is meant to create good reactions and habits when you win and lose the ball. In possession, the numbers are 7v4. When a team loses possession, they must react quickly to close down the ball immediately. The best chance to win the ball back is directly when you lose it. With the ball, the 7 want to create spacing and angle themselves to see things quickly and put quick passes together. When the desired passes is achieved, players must arrange themselves for shots. This game should be organized chaos. Many changes of possession and high intensity for a short duration.
Progressions: Rotate the neutrals.