Benjamin Sohier
Name: | Benjamin Sohier |
---|---|
City: | Telford |
Country: | United Kingdom |
Membership: | Adult Member |
Sport: | Football/Soccer |
Creating crossing oppourtunities and developing principles of finishing from those wide deliveries.
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Organisation
18 Players
9v9
Both setup in a 1-3-3-2 Formation
Working with both teams
Ball starts with either GK
Team in possession try to score, team out of possession try to repossess or defend
Empthasize/promote team's need to score from a crossing position (point system as progression)
Coaching Points
Adding from MDG coaching points
Overlaps in the wide areas from FB past Wingers
Underlaps from CM or narrowed FB
Narrow deeper crossing into space behind defenders
1-2 and combination play to create space and oppourtunities to cross
Draw opposition in to one channel/side of pitch to switch and exploit space the other side
When in possession, who goes? who stays? defensive cover, balance and support if team loses position.
Vary and rotate attacking positions, CM go past ST and play high, ST switch - try to drag opposition around and create space/confusion/decision making
When winger is in possession, opposite must come inside to cover back post area with a chance to attack or recycle ball. And to be in a better recovery position if ball is lost. If CM has gone, opposite winger may need to recover into a central area if no possibility of back post area.
Progression(s)
Introduce offsides. Either set by coach or defending team
Time limit from GK to delivery
Point system; 3 goals from scoring in the same phase as a cross and 1 goal for normal
Regression(s)
Opposition midfield and attacking units only passive to allow attacking team to work ball into crossing area
Questions
What if?
What?
Why?
When?
How?
Who?
Where?
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MDG (20 mins)
Organisation
MDG practice so working with both teams.
18 Players
7v7 in central area.
4 neutral servers (2 in each wide area)
Half pitch with wide channels of 10-15m (running length of playing area)
Each goal will have 1 GK, 2x Def and 2x Att
The 4 players in midfield area stay in that area but will be able to move in progression
Ball starts with any GK (in this instance Blue GK).
Ball can either be played into server (simulates fullbacks) or into CM (in central area), but the ball must always be played to a wide server and delivered into attacking areas for attackers to finish.
Aim is for servers to cross and attackers to finish, if a goal is scored, the GK who has conceded will return ball to the same team who has just scored via method 1 or 2. If no goal is scored, play from GK to opposite team who attacks the same way and try to score in other goal.
Coaching Points
Movement from attackers; straight, curved, diagonal, staggered, blind-side of defender, start back to come across defender, front post, back post, central, check out for edge.
Timing and triggers of runs - server head goes down
Attack the ball with purpose and intent
Cross quality and decision; position of GK, position of defenders, position of attackers, delivery - whipped, floated, driven, front post, back post, central, edge, in-swing, outswing.
Early crossing oppourtunities
Second 6 yard box, channel of uncertainty
Instill that a cross is a pass, pick a target out
Quality of build up, GK to FB/CM
Match realistic attacking tempo
Informative and efficient information
If CM receives the ball, can play to any side, switch the ball.
Progression(s)
If server (FB) receives the ball, can they play into CM and play out to the other side?m
Attacking CM can move away from the cone and join in the attack to create an attacking 3v2
Defending CM can track run to create a 3v3
Server combination play before delivering
Each attack has a time limit 20-30s to replicate tempo required
Offsides introduced either by position set by coach or defending team
Regression(s)
Play straight into attacking server from GK
Passive defending