Jeremy Williams
Name: | Jeremy Williams |
---|---|
City: | Palo Alto, CA |
Country: | United States of America |
Membership: | Adult Member |
Sport: | Football/Soccer |
Key Learning Outcomes
• Attacking the space forward on the field (looking to penetrate)
• Identification of the space
• Identification of the defender
• Decision whether to turn or do a stop-start based on the above
• Space ahead & defender behind (cut across and dribble)
• Space ahead and defender alongside (Stop-start)
• Space behind and defender alongside (turn)
• Space ahead and defender behind (turn)
• Use of body, arms etc to fake
• Protect the ball or not? (risk vs reward)
• Distance of touch (helps next action)
• Direction of touch (based on next action)
• End product
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
Set up as shown.
Instructions:
• Player A starts the game by leaving the end zone, player A is the attacker.
• Player B is the defending player and is trying to stop in either endzone next to player A
• Player A wins if he/she can stop in an end zone without the opposition player by their side.
Coaching Points:
1) Speed of movement
2) Quality of movement
3) Decision based on defender's positioning
Progressions:
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
As above
Instructions:
Diagram A
• Players dribble out to end line and performs a 'U-Turn', upon turning they immediatly make eye
contact with the next player in line.
• Once eyecontact is made the next player procedes.
• After turning they return to the line.
• Process repeats.
Diagram B
• Players dribble out and perform a stop start in the middle (high wave).
• At the end they perform a U-Turn.
• As they turn, make eye contact with the next person - this is their cue to go.
• Players perform the stop start on the way back as you go past the next person, should be with the opposite foot as the first one
Coaching Points:
- Pinky toe to dribble
- Keep ball close, touch on every step
- Correct execution of turn and stop start
- Ball out of feet
- Head up after turn/stop start
- Accelerate out of turn/stop start
Progressions:
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
Same organization as the previous activities.
Instructions:
• Both blue team and red team have a ball but the blue team are the attacking players first
• Both players must stay on their half of the area neither player can cross the cone line in the middle
• Blue wins by stopping the ball in an end zone before the opposition can stop in the area
• Defender is live on blue's first touch.
• If defender wins the ball they try to score in the pug between the two lines
• Each team gets 1:30 to take the role of the attacker
Coaching Points:
- Quality of first touch (Direction - towards goal, Weight)
- Awareness of defender's position
- Be positive, attack goal if possible
- Decision, Turn or Stop start to lose the defender (Scenarios from warm up)
- Protect the ball with your body
- Finish!
Progressions:
P. Use pugg goals to paint the picture of getting behind the defender (end product)
R. Use cone line in the middle to allow-Defender cannot cross-(Attacker trying to dribble through gates)
P-Attacking player can score from either half, if they score from their own half they get 1 point however if they can penetrate and score from the defenders half they get 2 points--(Defenders must stay in their half, if they win the ball they
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
3v3 game + 2 neutrals - 3 teams - Winners stay on
Coaching Points:
- When to use a turn and when to use a stop-start in a game situation.
Switch the neutrals every other game.
P - Free play
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
Set up as shown.
Instructions:
3 v. 3 on two fields.
Tournament.
Coaching Points:
Width and length.
Team shape.
Individual shape.
Scenario when I might use a stop start in a game.
Progressions:
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Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Warm-up (30 mins)
Organization:
-20 x 20 yard area
-Each player has a ball
Instructions:
Part 1
Each player has a ball and is introduced to a few different types of dribbling techniques:
Messi, Ronaldo, Xavi and Ineiesta
Players will be asked how they might use each type, after they have been introduced:
-If you have a lot of space which technique might be the best?
-If you are in a very tight space how could you dribble?
Part 2
-Space is the same, now all but two players have a ball.
-The players with out the ball are defenders and hold a pinnie in their hand.
-Defenders are trying to simply touch another players ball with their foot (They are not trying to tackle)
-When a Defender touches a ball they take that ball and give their pinnie to the attacker.
-That attacker then becomes the tagger/defender
-The goal is to get tagged the fewest times and to not be it when time runs out.
Coaching Points:
-Using the proper dribbling technique/surface of the foot
-Looking for/identifiying where the open space.
-Aware of the defenders and other attackers