Football/Soccer Session (Academy Sessions): Crossing and finishing

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Pro-Club: RBNY Academy Inc

Roy Muriel

Profile Summary

Roy Muriel
Name: Roy Muriel
City: Paterson
Country: United States of America
Membership: Adult Member
Sport: Football/Soccer
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Description


Football/Soccer Session Plan Drill (Colour): Warm Up

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Football/Soccer Session Plan Drill (Colour): Warm Up
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Warm Up

Organization:

Instructions:

Coaching Points/Questions:

Regressions/Progressions:


Football/Soccer Session Plan Drill (Colour): Crossing and Finishing-Unopposed

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Football/Soccer Session Plan Drill (Colour): Crossing and Finishing-Unopposed
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Crossing and Finishing-Unopposed

Organization:

- Half field set up. Center goal can be moved closer based on age/level.

- Two wide channels set for the wingers(Width of the pentaly box, adjust as needed).

- Soccer balls located at each goal

- GK Optional

Instructions:

- Ball starts with one of the center players. They must pass the ball in to the wide area.

- Once ball is in one of the wide areas the remaining 3 players make proper runs in to the box and await service from the wide player.

- Opposite wide player that does not receive initial pass may make run out of the channel and in to the penalty box.

Coaching Points:

- Movement off the ball timing of runs; Visual Cues: Head up/down from the crosser, speed of play from the outside players on their passing combination

- Front post runner must get across the front of the defender/goalie - Gamble

- Far post runner must bend their run deep and not be on the same line as front post runner; must be able to run onto ball

- Recognition of the type of service dictates what type of finish is required.

- Quality of cross and end product

Progressions/Considerations:

- Point system can be added

- Add GK or Defenders as needed.

- Starting point of the ball and passing pattern can be introduced based on learning outcomes set for team/training.


Football/Soccer Session Plan Drill (Colour): Crossing and Finishing- Opposed

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Football/Soccer Session Plan Drill (Colour): Crossing and Finishing- Opposed
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Crossing and Finishing- Opposed

Organization:

- Half field set up. Center goal can be moved closer based on age/level.

- Two wide channels set for the wingers(Width of the pentaly box, adjust as needed).

- Soccer balls located at each goal

- GK Optional

Instructions:

- Ball starts with one of the center players. They must pass the ball in to the wide area.

- Once ball is in one of the wide areas the remaining 3 players make proper runs in to the box and await service from the wide player.

- Opposite wide player that does not receive initial pass may make run out of the channel and in to the penalty box.

- Team waiting now becomes the defending team before their turn to attack.

Coaching Points:

- Movement off the ball timing of runs; Visual Cues: Head up/down from the crosser, speed of play from the outside players on their passing combination

- Front post runner must get across the front of the defender/goalie - Gamble

- Far post runner must bend their run deep and not be on the same line as front post runner; must be able to run onto ball

- Recognition of the type of service dictates what type of finish is required.

- Quality of cross and end product

- Recognition of the defender's positioning.

Progressions:

- Starting with 2 Defenders. Begin to add more pressure throughout the session based on success of attacking team.

- When playing 4v3, wide player may now drive the ball inside based on defensive shape and distribution out wide.

- Becomes 4v4

- Restriction of playing wide is removed but still encourage. 3 points for scoring on a play from the wide area. 1 point for scoring with a buildup down the middle.


Football/Soccer Session Plan Drill (Colour): Winger Game

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Football/Soccer Session Plan Drill (Colour): Winger Game
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Winger Game

Organization:

- Midfield Scrimmage

- Two 5 yard Channels set on the wings

- 1 Player in each Channel(Neutral Player)

- Two teams of Six. 2 wing players, 4 field players.

Instructions:

- Scrimmage with 4 corners set. Player in each corner, two for each team in their attacking half.

- Defenders may not enter the corner boxes.

- Wing Players switch after 2 mins.

- Players get 1 point for scoring without using the wing players. 2 points for a ball played from the wing on the floor. 3 Points for scoring with head or volley.

Coaching Points:

- Movement off the ball timing of runs; Visual Cues: Head up/down from the crosser, speed of play from the outside players on their passing combination

- Front post runner must get across the front of the defender/goalie - Gamble

- Far post runner must bend their run deep and not be on the same line as front post runner; must be able to run onto ball

- Recognition of the type of service dictates what type of finish is required.

- Quality of cross and end product

- Recognition of the defender's positioning.

Progressions/Regressions:

- Allow wing players to defend each other. Increase points for scoring from a cross.

- Remove channels and play regular game.


Football/Soccer Session Plan Drill (Colour): Match Play

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Football/Soccer Session Plan Drill (Colour): Match Play
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Match Play

Organization:

- White team set in 1-2-3-1

- Blue team set in 1-2-2-2

Instructions:

- Free play with continued encouragement of wide play in the final third of the field.

- 3 goals if play comes from the wide area. 1 goal if buildup was through the middle.

Coaching Points:

- Movement off the ball timing of runs; Visual Cues: Head up/down from the crosser, speed of play from the outside players on their passing combination

- Front post runner must get across the front of the defender/goalie - Gamble

- Far post runner must bend their run deep and not be on the same line as front post runner; must be able to run onto ball

- Recognition of the type of service dictates what type of finish is required.

- Quality of cross and end product

- Recognition of the defender's positioning.

-Principles of Play. Penetration, Support, Width, Mobility, Improvisation/Creativity

Progressions:

- Make it a 10 point game. Teams must score exactly 10 using the 3 point/1point scoring system.


Build 3D sessions in seconds
Access to 1000’s of sessions
Professionalise and modernise your coaching
Used by the world’s best coaches
US$
75
per year
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