Name: | JJ Ruane |
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City: | Chicago |
Country: | United States of America |
Membership: | Adult Member |
Sport: | Football/Soccer |
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
CP's: Movement and support in relation to the ball; depth provided by CB's; CB's must move and bump off appropriately; communication; visual cues; timing of runs by MF
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Coaches (black) play ball into GK. Blue players get their attacking shape. Players must play into coach without orange winning the ball. If orange wins the ball, they go to goal.
CP's: Proper movement in relation to the ball, good body shape and angles for support, good attacking shape; CBs split and provide depth behind the ball for support; FBs get high and wide; circulation of ball; speed of play; MF must support balls to pivot the play
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
1. Coach starts activity and defenders should start as a compact unit. No one is allowed into the 18 except for the goalkeeper. When keeper catches ball, defenders get to attacking shape.
2. Blues try to connect a minimum of five passes before playing into targets.
3. If orange wins the ball, play ball back to coach for the first 10 times. After that, orange can attack the goal right away.
Coaching Points: Shape in transition to play and get out, center halves split and FBs must get high and wide; passing options in relation to shape; quality passes (speed and weight); high tempo at all times
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Coach within the game.
1.Good defensive shape into good attacking shape
2. FBs high and wide and encouraged to get into attack.
3. CMs create space for themselves to receive and switch play when possible.
4. Ball moves with pace.
5. When to be direct, when to possess.
6. Risk vs. reward in the back 1/3.
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Out of the Back 1
Set up as above. Balls into coaches should be driven balls. Do pattern on both sides.
CPs: Movement of all players with each pass; communication; create space and timing of runs; quality of pass-speed and weight; angles of support