Name: | R&J Hockey R&J Hockey |
---|---|
City: | Cape Town |
Country: | United Kingdom |
Membership: | Adult Member |
Sport: | Hockey |
Game play session - quick warm up and stick and ball session then straight into 3 stations.
10 minutes per station, few minutes added for explanation
See the guidance at the top of this page to understand why you are not seeing interactive Hockey images.
3 groups of 9 + V
Janice, Lil, Becks/Jemima/Carys
6v3 passing
3 outside square + 3 inside square vs 3 def inside square
If def player turns ball over, they join with the outside 3 and start their count of passes.
See the guidance at the top of this page to understand why you are not seeing interactive Hockey images.
3 groups of 9 + V
Janice, Lil, Becks, Jemima, Carys
4v4 Squared with joker (5th)
Players must get the ball into all 4 squares to score a goal without the other team starting their count
Can carry ball or pass to team mate
See the guidance at the top of this page to understand why you are not seeing interactive Hockey images.
Turn and Burn With Goalkeeper
4 x teams of 7
5-minute games, keep scores, use coaching opportunity when teams are off
Game starts with attacking team behind Zone line
Defending LH starts with ball, transferring across the field, once the ball is received by B, the attacking team released from Zone
See the guidance at the top of this page to understand why you are not seeing interactive Hockey images.
4 x teams of 7
5-minute games, keep scores, use coaching opportunity when teams are off
Shark pit in middle of pitch is a no-go zone for ball or player. If player or ball goes through that zone, the player who passed the ball or player who ran through has to stay in the the Shark Pit for 1 minute
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
2v1 (10 mins)
3 groups of 9 + V
Janice, Lil, Becks, Jemima, Carys
2v1 Continuous
Defender works all 3 channels x 2 rounds and then new defender steps in
Attackers try to take advantage of recovering defender
Play until defender clears ball out of circle or carries ball to the 25