Fabrice Gautrat
| Name: | Fabrice Gautrat |
|---|---|
| City: | Chicago |
| Country: | United States of America |
| Membership: | Adult Member |
| Sport: | Football/Soccer |

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Station 4: First Touch
Initial set-up: half the group are spread around the outside of the grid with a ball each. They act as servers. The other group is inside. Place random gates around the inside the grid. Vary sizes of these gates to change the challenge for the players.
-switch after 90 seconds
Progressions:
1) players inside receive a pass and look to take their first touch through a gate before playing to a free server on the outside.
2) Players play their first touch through a gate and then pass through a gate to a server.
3) Players receive aerially, and look to use an appropriate surface (chest, thigh, laces) to play through a gate. At times this may require two touches.
Challenges / Questions for Players:
Can you position your body to allow you to play through a gate with one touch?
After this first touch, can you make sure your second touch is 'playable'?
Can servers change their starting postion to allow a pass out through a gate?

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Combination Game 3v3+1N or 3v3+2 (if not enough numbers)
Set-up: Field 20x25 Grid.
Progression: 3-4 minute games. Losers have fitness.
1) 5 passes = 1 point.
2) Get one point whenever you successfully play one touch with teammate
3) Get one point everytime you do a combination with your team.
4) Play game 3 again after making coaching points.
Coaching points: What should you do after you pass the ball? (introduce 3 step rule) Must pass and move. When you perform combination play, need to face up defender and pass and move around them.
For one touch game: players will want to force one touch passes all the time. Introduce decision making, when is the best time to one touch pass? (what should you do before receiving the ball to make this possible <peak>)

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
4v4+4 Bumper game:
* Can tweak numbers to accomodate 16 or 12 players.
- Grid 30x22 yards
Rules:
- Players in middle have 2 touches
- Players on outside have 1 touch
- Restarts start with keeper who's team has possession
- 4 minute games

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
6v6 Game for GU9&GU10's. 8v8 for U11's. (30 minutes)
Scoring: 1) Players get one point if they score on goal, 2) if they switch the ball from one end to the other 3) Team gets 3 points if they switch the field and score a goal.
Coaching points: Offensive team needs to have their forwards wide in their own half and they can start coming in the offensive half.
Important we teach them our number system and formation. We play a GK-2-1-2. With two defenders, one CM and two forwards.
Make sure you give them set positions.
Let's create 3 channels to naturally give them width.
2-10/15 minute halves.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Defensive Corner: Set-up.
-Outside mids on post
-Tallest three players in line of three.
-Outside back 10 yards away from kicker
- other back in second line of three with two outside forwards
- player on top is our striker.
Once keeper wins it, our forwards need sprint forward. Outside forward
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
5v2 Warm-up (10 mins)
5v2 Warm-up:
Set-up: 10 x 15 yard grid.
3.5 minutes of 2 touch passing
3.5 minutes of 1 touch passing.
Rules:
If you lose the ball or if you give a bad supporting angle to teammate you go in the middle.
Players need to keep count of how many times they go in.
There will be three grids labeled 1,2,&3. The 2 players with most times in will move down a grid and the 2 players with the least amount of times will move up.
Coaching Points: Passes are often not completed due to lazy supporting angles. If you see one of them not supporting the player with the ball then they go in the middle. There should be constant movement when playing this.