Football/Soccer Session (Academy Sessions): General Practice IP - Final Third

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See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Block 2
Block 2
Allow wide red player to dribble into the channel to deliver a cross for the two CFs to attack - one near and one far posts.
One MF blue can drop in to help defend the cross.
Crosses can be delivered from both sides.
Key Points
Width - make pitch big
Risk Taking
Good quality of crosses
Finishing
Defending - body positioning

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SSG
SSG
7v7 + GK
Zonal areas removed but width restrictions kept. Focus on the previous block -
Can reds combine with the CFs before scoring and utilise the wide players to deliver good quality crosses to attack to score.
Blue defend the final third be well organised and if regaining possession play forward quickly to score.
Red team must combine with their CF's before they can score.
Blue team look to win the ball back and counter attack quickly.
Players are locked into their zones but the attacking team can advance a maximum of 2 players into the final third.
Key Points
Timing of movement
Take care of the ball
Combining: Combination play/Opposite Movements
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Final Third
General Practice - In Possession - Final Third
Welsh Way Principles -
Understand when and how to combine, create and finish in the attacking 3rd of the pitch
Organisation
Half pitch x 20/30yards
7v5 + GK
Coach reds, manage blues
Play 4 x 3 minute periods with 2 min break
Explanation
Red team organised with a 5v3 overload in the first zone and 2 centre forwards in the attacking third.
They must make 3 passes in the first zone before they play or into a CF.
One player can join the attack to create a 3v2 in the attacking third.
Two forwards look to combine and score in the big goal.
Blues have 2 centre-backs against the 2 forwards and 3 central midfielders who attempt to press, win the ball back and score in the mini goals.
Conditions, Challenges & Targets
Players breaking into the final 3rd must try to utilise the spare player / numerical advantage to create opportunities to combine, create and finish.
Limited touches in first zone (E.g. 2 or 3 touch max)
First time finish or a managed countdown can be introduced to encourage realism
Limited touches / time for the opposition when in possession
Can blues press to regain possession, play forward quickly to score in mini goals
Key Points
In possession:
Make the pitch big (Width and Depth)
Use limited touches and move the ball quickly speed of the attack
Combination play
Final Pass
Finishing
Good first touch
Decision making
Out of possession:
Protect the middle
Force wide
Defend the final third
Body on the line
Narrow and compact
Interventions
Concurrent
Terminal
Walk Through
Coaching Process