Marcos Soto
Name: | Marcos Soto |
---|---|
City: | Harrison |
Country: | United States of America |
Membership: | Adult Member |
Sport: | Futsal |
On the third block session we will focus on the end product , emphasis on striking the ball .
Coaches should be identifying the below criteria in the session and breaking it down using the pillars of the game making sure you're ticking all boxes
Below are some suggestions of what to consider when catering the sessions for your group
Technical: what attribute or team concept you are asking the players to learn & How it's taught & performed breaking it down for the players
Tactical: Who the positions or player that it relates to, Where & When to use the attribute or team concept, this could be a moment or relate to a third of the field/area, or a visual or audio trigger. Why we use this attribute or team concept. this should emphasize the decision-making process & reason behind the choices to answer questions the game asks of the player
Physical: Correct Motor Skill development for your specific to topic and age, Relation of movement to a topic, Work to rest ratio of your activities, energy, and tempo of your session, pushing the boundaries on physical goals for the group and individuals.
Physiological: having competition through the stages of the session, goal setting what you want to achieve with the group what do they want to achieve as players. setting a standard of practice throughout with a high level of expectation
Social: The environment you create for your players, promoting leadership and teamwork, establish a greeting and level of respect with your player's, Engagement with the players both assertive & helpful with a little added banter.
MVP points System
-The player MVP system is a staple of the program and one we use to set competition from the start of the session to the finish between each individual
-The way the system works every player has 5 MVP points to start, Players can win more points by applying themselves to each activity with full commitment trying their hardest to progress, and being awarded points by the coach
-Players can also win points during each activity by scoring the most points for that activity and for that they will pick up 2 MVP points from the coach.
-We also use the point system to reinforce good standards like staying in bounds, not bumping into other players, and good behavior. ---The player can lose their points when these standards are not met. Try to use it as a motivator, not a punishment.
-Once the players get used to this system they will become more responsible for their own development
See the guidance at the top of this page to understand why you are not seeing interactive Futsal images.
Organization
Instructions
Coaching Points
Progressions
See the guidance at the top of this page to understand why you are not seeing interactive Futsal images.
Organization
Coaching Points
See the guidance at the top of this page to understand why you are not seeing interactive Futsal images.
Organization
-5v5 or 4v4
-GK's
-2-4 teams based on numbers
-Game time depends on the number of teams
-If you have multiple teams play round-robin tournament style
-3 points for win
-1 point for a tie
-0 points for a loss
Futsal General Rules
-Teams may call one one-minute timeout per half (when in possession of ball, ball out of play).
-There is no overtime, injury time or stoppage time.
-Teams are comprised of four outfield players and one goalkeeper.
-The goalkeeper must wear a different color jersey than the outfield players.
-There is no offsides in futsal.
Restarts
-Kickoffs: are indirect. The ball must be played forward first. Tapped balls are not in play – the ball must move forward.
-Kickins: are indirect. The ball must be placed on or no more than 10 inches behind the line and the kick must be taken within 4 seconds. The kicker's non-kicking foot must be out of bounds or on the line. (A kickin that goes directly in the opposing goal is a goal clearance for the opposing team. A kickin that goes directly in the defensive goal is a corner kick of the opposing team.)
-Goal Clearances: are taken when the ball wholly crosses the goal line after being touched last by the attacking team. The goalkeeper must use his hands to roll, bounce or throw the ball from anywhere inside the penalty area to outside the penalty area.
-Corner Kicks: are direct. The ball must be placed directly on the corner spot and the kick must be taken within 4 seconds.
-Free Kicks: may be indirect or direct. The ball must be stopped completely before the kick may be taken.
-Penalty Kicks: are taken from the penalty spot 20 feet from goal and must be shot at goal by a clearly identified kicker. Defenders may not be nearer to the ball than 16 feet and must be behind an imaginary line running from touchline to touchline even with the penalty spot.
-Distance: For all of the above, except goal clearances, opponents may not be closer to the ball than 16 feet.
-Ceiling: If the ball hits the ceiling or other object, the team that did not touch the ball last restarts play with a kickin from the nearest point on the touchline.
The Goalkeeper
-Must wear a different color shirt.
-May receive a kickin directly.
-May kick the ball directly over the half-way line.
-May score directly with his feet during the run of play.
-May not punt or drop-kick the ball. (Ball must settle to the ground or be t-touched first, no air under the ball when kicked.)
-May not possess the ball for more than four seconds in her own half.
-May throw the ball directly across the half-way line. A ball thrown directly into the opposing goal results in a goal clearance for the opposing team.
-May only touch/receive the ball once per team possession.
Restart focus 9
-this week we will again work on indirect set pieces and how we use them to create a goal-scoring opportunity focusing on the player getting in front of the last man to receive with back to pressure
Principle of play 9
we will focus this week on the end product and how to use our skillset to penetrate
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Futsal Warm Up (10 mins)
Organization
18x20
1 Ball each player
Instructions
1st part:
The players will use ball control to maneuver around the grid
emulating one of the foundational characters (Refer to CP)
-Spend 1-2 minutes covering each character and what attribute
they possess
2nd Part:
Coach will call out a number this will now trigger the players to get
together in small groups of the number coach called. The first
group to get this done will gain points. Players must stop the balls with their sole of their foot and
all balls should be touching.
Coaching Points
*FALCAO using the sole of his foot start & stop and to maneuver the ball all different directions even to pass
*RICARDINIHO with speed and precision using moves with multiple surfaces of the foot to create space for the end product
*GARNIER the freestyle skill master using moves both aerial and ground
-Quality of technique
-Observation
-Communication
-Creativity
-Using multiple surfaces