Herve Corde
Name: | Herve Corde |
---|---|
City: | North Woodmere |
Country: | United States of America |
Membership: | Adult Member |
Sport: | Football/Soccer |
Combination of play with #7, 9, 10 and 11.
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Developed with Partnership Developers, a division of Kyosei Systems.
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Screen 1 (20 mins)
Organization:
Game: 3v2 to goal w/ GK.
Grid 36L x 40W. Each group of (5) w/in the game plays FIVE balls and then rotates out. High Intensity activity for approximately 45 seconds. Groups do (5) reps for 25 balls total. GOAL: Score over 50% of balls. SCORING: (1) point for execution of using SPEED to create a shot on goal, (3) points for correct execution and a GOAL. Defending team can win ball and score in mini-goals off to side for (1) point.
Instructions:
1) 1st ball is played into (#9) w/ back to goal. (2) Attacking WHITE players enter grid to make it a 3v2. Defenders are live after (#9) 1st touch. Unlimited touches within game, but decision making is KEY > too many touches slows down game unless using for 1v1 and shot.
2) Attacking team is attempting to score w/ in 6 seconds of 1st ball being played into game. Clock starts with (#9) 1st touch. This encourages (#9) to use 1 touch lay-off to a teammate to start attack.
Coaching Points:
1) (#9) must make good decision b/t using (1) touch for lay-off or (2) touches if needed to receive HARD passes then pass. (#9) should receive 1st pass at an angle and then immediately peel off for next pass / thru-ball or to follow up a rebound of shot from teammate.
2) Players should recognize when to accelerate into space.
3) Speed of Play: players need to make good decisions as to when to take only (1) touch and recognize when they can explode by a defender with an aggressive 1st touch into space to then get a shot on goal.
a) 1v1 situations: explode by defender on dribble for shot.
b) Combination Play: quick 1-2 / wall pass to use speed to get by defenders
c) Flank Play: Accelerating down flank to create situation to cross into box for teammates.
4) Weight of pass will vary depending on rate of speed / angle of receiving player.
Progressions:
1) Two touch maximum.
2) Every pass forward w/ exception of pass back from ENDLINE, next touch MUST be (1) touch finish.
3) Defenders are live and 1st ball into game can be played to ANY attacking player.