Mass City 2
| Name: | Mass City 2 |
|---|---|
| City: | Norwell |
| Country: | United States of America |
| Membership: | Adult Member |
| Sport: | Football/Soccer |
Dribbling unopposed. Week 1 will focus on introducing the use of different surfaces for different footskills.

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Description
The aim is for each child to get 1,000 'High Quality' touches of the ball within 12 minutes. "High Quality" touches mean two things. 1) Solid technique and 2) Using surfaces / techniques that are challenging. Some children will struggle with toe-taps, others may excel at sole roles. It is our job as coaches to make sure each child is challenged accordingly. It might be unrealistic to expect that all (if any) of the children actually get a thousand touches, but we should be pushing them to get as close to it as possible. We will do this through competition.
First we will introduce the skill, letting the kids practice it for 30 seconds and then we will have them perform as many as possible in 30 seconds.
- Outside foot circles (right)
- Outside foot circles (left)
- Inside foot circles (right)
- Inside foot circles (left)
- Lace push and stop (alternate)
- Sole roles (right)
- Sole roles (left)
- Toe taps
- Foundations
- Pull and push (alternate)
Coaching Points
On your toes
Knees slightly bent / low center of gravity
Correct technique

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Description
Every player with a ball. Coach assigns an animal to each side of the field. The players must dribble to each animal as directed by coach. Speed is secondary to technique, we don't want players kicking the ball hard once and then sprinting after it. The aim should be "who can get to the Penguin first taking 15 touches" etc. Each animal represents a different footskill.
Kangaroo: Hops - Ball between feet jumping up and down.
Penguin: Foundations / Box touches
Snake: Inside, Outside, Outside, Inside.
Elephant: Toe-Taps (tip-toe-ing around mice)
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Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Wam-Up: Dribble Tag (5 mins)
Description
Every player has a ball, even the taggers. It's a nice, simple game. Players must stay in the field, this needs to be reinforced - teaching awareness and appreciation for the space is as important as the skills. Taggers are identified by holding a pinnie. When either of the taggers (recommended 3) tag a player they drop their pinnie. The new tagger picks up the pinnie and proceeds to chase the other players. You cannot tag the player who just tagged you.
Coaching Points
Head up, check your shoulder
Close control
Lots of small touches and a few larger touches depending on situation