Football/Soccer Session (Academy Sessions): Clark Mini Kick Day 1

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Keron Doldron

Profile Summary

Keron Doldron
Name: Keron Doldron
City: Plainfield
Country: United States of America
Membership: Adult Member
Sport: Football/Soccer
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Football/Soccer Session Plan Drill (Colour): Cannon Ball Run

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Football/Soccer Session Plan Drill (Colour): Cannon Ball Run
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Cannon Ball Run (15 mins)

Organization:

1. 20 x 20 yard area set up as shown

2. 8 players set up as shown

3. 10 balls

Learning Outcomes:

- Agilty

- Balance

- Coordination

- Physical Awareness

- Spatial Awareness

Story/Description:

1. Pirates (players) are all battling to be the “Captain of the Ship”

2. To do this they have to get from one end of the pirate ship to the other without getting hit by a cannon ball (soccer ball)

3. The cannon balls are being fired by the coach

4. Coach yells “CANNON BALLERS, ARE YOU READY?” to which the players respond “FIRE IN THE HOLE!” (This only happens when the first player is out)

5. Coach yells “PIRATES ARE YOU REDAY?’ pirates shout ‘RRRRRRRRRR’. Coach then yells “CANNON BALL RUN” and all the pirates run to the other end of the ship

6. Any pirate that gets hit with a cannon ball then becomes a cannon ball-er and helps fire cannon balls

7. The last pirate left is the Captain

Coaching Points:

1. Keep your eye on the cannon balls and use different movements to not get hit

2. Move quickly across the pirate ship

3. Keep your eye on the cannon ball when you hit it

4. Try to time the firing of the cannon ball so that the pirates run into it

Developments:

1. P – Make the pirate ship wider


Football/Soccer Session Plan Drill (Colour): Treasure Chest

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Football/Soccer Session Plan Drill (Colour): Treasure Chest
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Treasure Chest (10 mins)

Organization:

20x30

Instructions:

- Players start on one side.

- First player in each group runs to other side of the grid and carries back or dribbles any piece of treasure(cones, pennies)

- Players have to carry the treasure back like crowns, golden cannon balls, jewelry, or earings

Coaching Points:

- creative use of treasure

- imagination

Progressions:

- Add shark that eats pirates that have not found treasure


Football/Soccer Session Plan Drill (Colour): In the river on the bank/ Do This; NOT That

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Football/Soccer Session Plan Drill (Colour): In the river on the bank/ Do This; NOT That
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In the river on the bank/ Do This; NOT That (10 mins)

Organization:

- Coach is in boat

- Players start on one side of the line(Bank)

Instructions:

- Players (Pirates) jump from one side of the bank to other when coach says in the river or on the bank

Coaching Points:

- feet together

- bend knees

- keep balance

- land soft

Progressions:

- one leg jumps(peg leg)

- frog jumps

- parrot jumps

- spin jumps

- Try to challange players reactionary skills by setting patterns and rythms of in the river and on the bank

- Add ball


Football/Soccer Session Plan Drill (Colour): MARBLE KINGS/QUEENS

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Football/Soccer Session Plan Drill (Colour): MARBLE KINGS/QUEENS
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MARBLE KINGS/QUEENS (15 mins)

Organization:

1.20 x 20 yard area set up as shown

2.12 players (9 attackers, 3 defenders) set up as shown

3.12 balls

Learning Outcomes:

- Agility

- Coordination

- Physical Awareness

- Spatial Awareness

Story/Description:

1.Marble Kings (defenders) start with their marble (ball) in their hands

2.Marble Kings then have to run around and hit another players marble with theirs

3.The two players then change roles

4.The game lasts for 30 seconds

Coaching Points:

1.Protect your marble by getting your body between it and the Marble King

2.Keep looking around for the Marble Kings so you can run the other way

Developments:

1.P – Add more Marble Kings


Football/Soccer Session Plan Drill (Colour): PINBALL WIZARD

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Football/Soccer Session Plan Drill (Colour): PINBALL WIZARD
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PINBALL WIZARD (10 mins)

Organization:

1.20 x 20 yard area set up as shown

2.8 players set up as shown

Learning Outcome:

- Agility

- Physical Awareness

- Spatial awareness

Story/Description:

1.Players have to run from one side of the area to the other

2.The Pinball Wizard (coach) has to fire their pinball at the players legs to catch them

3.If the Pinball Wizard hits one of the players, they become a Pinball Wizard also

4.The last player in is the pinball king/queen

Coaching Points:

1.Keep your head up to see where the wizards are

2.Spread out to make it harder for the Pinball Wizards

3.Use changes of speed and direction to get away from the wizards

4.Keep your eye on the pinball as you fire it

Developments:

1.P – Start with more Pinball Wizards in the center


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