Name: | Frank Suppa |
---|---|
City: | Woodbridge |
Country: | Canada |
Membership: | Adult Member |
Sport: | Football/Soccer |
Objective of session to to allow for players to work on running with the ball when received it in various scenarios by incorporating the technical and physical attributes. The drills are designed to be fun, competitive and demanding from a speed of play perspective.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
- players split into 4 groups 3 (or 3 groups of 4)
Procedure:
- players race through 4 stages of the obstacle course performing a variety of fundamental skills (i.e.: forward/backwards running, skipping, hopping, bear-crawls, frog jumps, lateral shuffles etc.)
Coaching Points:
- team competition
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
- Make a 20 x 15 yard grid, smaller if less players
- divide the group into 2 equal teams of 4 (rotate sub if group is bigger than 8)
- Red plauer looks to run with the ball into shotting area before they can release the ball.
- Once player strikes on net they now become defender and try to track down Blue player released from opposite team.
- Play continues for a few minutes or depending on # of players.
Progressions:
- Change positions on each side so players must use opposite foot with running with the ball.
Coaching Points:
- Long touch out of feet and accelerate
- decision making (when to striker, angle and which foot to use)
- Speed, Speed, Speed !!!!
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
- 15 x 25 yard grid, larger if space permits.
- divide the group into 2 equal teams of 4 players each - NO GK
- unlimited touches to all players to start.
- players look to score by dribbling though one of the gates.
- each game is 4mins - each team plays each other once. Winner with most games won
Progressions:
- Can team score in assigned time (ie: 10 Seconds)
Coaching Points:
- speed of play = fast
- shape = TRIANGLES at all times
- decision making - keep head up
- creativity / attacking mentality
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Animation Controls (PCs, Macs, Laptops):
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Back/Forward: Drag timeline button
Game (15 mins)
Organization:
- Make a 30 x 25 yard grid, smaller if less players
- divide the group into 2 equal teams of 5 + GK required
- make the teams rotate GKs every 4 mins.
Progressions:
- One touch finish are worth 2 goals
- finishing with non-dominant foot worth 2 goals
Coaching Points:
- speed of play = fast (where possible)
- decision making
- attacking mentality
- team defending (everyone is behind the ball when it's lost)
- game management when in possession (don't simply kick it away)
- urgency to score when behind