| Name: | Frank Suppa |
|---|---|
| City: | Woodbridge |
| Country: | Canada |
| Membership: | Adult Member |
| Sport: | Football/Soccer |
Objective of session to allow for players to comforable trying an array of fents/moves working on their 1v1 skills in various scenarios by incorporating the technical and physical attributes. The drills are designed to be fun, competitive and demanding from a speed of play perspective.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
- players split into 4 groups 3 (or 3 groups of 4)
Procedure:
- players race through 4 stages of the obstacle course performing a variety of fundamental skills (i.e.: forward/backwards running, skipping, hopping, bear-crawls, frog jumps, lateral shuffles etc.)
Coaching Points:
- team competition

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
- 15 x 15 or larger depending on size of kids
- Coaches plays ball into team, first player on each team enters the grid and player with ball looks to score on either net.
Progression:
- On Coaches command player sprints to corner cone and then back to home before entering grid
- Must score in 7 seconds or less
- Add a second game during play
Coaching Points:
- Quick change of direction
- Pace
- Different cuts to beat defender / opponent
- Face defender / opponent to take him on
- Creativity / Attacking Mentality

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
- 15 x 25 yard grid, larger if space permits.
- divide the group into 2 equal teams of 4 players each - NO GK
- unlimited touches to all players to start.
- players look to score on small pug net.
- each game is 4mins - each team plays each other once. Winner with most games won
Progressions:
- must score via one-touch or strike with non-dominant foot
Coaching Points:
- speed of play = fast
- shape = TRIANGLES at all times
- decision making - keep head up
- creativity / attacking mentality
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Game (15 mins)
Organization:
- Make a 30 x 25 yard grid, smaller if less players
- divide the group into 2 equal teams of 5 + GK required
- make the teams rotate GKs every 4 mins.
Progressions:
- One touch finish are worth 2 goals
- finishing with non-dominant foot worth 2 goals
Coaching Points:
- speed of play = fast (where possible)
- decision making
- attacking mentality
- team defending (everyone is behind the ball when it's lost)
- game management when in possession (don't simply kick it away)
- urgency to score when behind