Name: | Matt Brewer |
---|---|
City: | Seattle |
Country: | United States of America |
Membership: | Adult Member |
Sport: | Football/Soccer |
Wide Play Combination with give and goSuccess Criteria - Technical Detail of give and go
Timing and support to combine with wide and central players
Use of technical and tactical stages
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Pattern 1 -Opposite corners dribble towards mannequin and perform skill move to the left, then play forward pass to player in the gate. Receiving player dribbles to opposite side and then the other 2 sides repeat, passing player moves to gate.Pattern 2 - Same as above but player in the gate drops to receive give and go, passing player dribbles to the end and receiver tries to tag dribbling player.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
#8 dribbles and performs skill move, 11 shallows off and receives, play give and go with 8 and cross for #9.
Progress
#8 plays give and go and underlaps
#8 and #7 play vertical give and go
Coaching Points:
Technical detail of give and go
realism
timing of movement and pass
disguise and execution
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
set up 3v3 with 2 wide players for each team stuck to their half. Directional game - team in possession must dribble over the line to end zone to score, must play give and go with wide player.
Progress -
must pass the ball in the end zone
wide players can enter on first touch, must play give and go to stay in field
Coaching Points:
use of space
needs of ball carrier - space and time ahead of the ball or support under pressure
detail of give and go
disguise
playing to the side with numerical advantage to combine and penetrate
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
play 3v3/4v4 plus bumpers in the field. score by dribbling into end gates, different points for wide or central gate. Bonus point for give and go.
Play man mark - players must mark opposition
Coaching Points:
use of space
needs of ball carrier - space and time ahead of the ball or support under pressure
detail of give and go
disguise
playing to the side with numerical advantage to combine and penetrate
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
play 6v6 with wide channels. light blue score on main goal, dark blue score on target goals.
when defending dark blue must cover 2 channels only, can only have 1 defender in the wide zone until attacker takes first touch.
Coaching Points:
use of space
needs of ball carrier - space and time ahead of the ball or support under pressure
detail of give and go
disguise
playing to the side with numerical advantage to combine and penetrate
role of wide players to provide width, #9 to provide depth, #6 to switch, #8/#10 to combine or penetrate centrally.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Progress to function working with specific units or area or work in a phase of play using the same set up as before. Use coaching tools to bring out roles and responibilities to combine out wide through central players.
Dynamic Warm Up
12 x 20 channel
Stage 1 - dynamic warm up
players perform jogging, gates, lunges, superman, glutes and squat stetches followed by races.
Stage 2 - Pattern
players pass diagonally and then across the top and repeat, add in give and go
Stage 3 - 4v2
Use the 2 boxes and play 4v2