Football/Soccer Session (Mixed age): Small Unit Defending - Block 1 Week 6 - September 17

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Pro-Club: Doncaster Rovers FC

Tony Mee, Adult Member

Profile Summary

Tony Mee
Name: Tony Mee
City: Doncaster
Country: United Kingdom
Rank: Elite – 42 points
Membership: Adult Member
Sport: Football/Soccer
Football/Soccer Session Plan Drill (Colour): 2v2 Defending

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Football/Soccer Session Plan Drill (Colour): 2v2 Defending
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2v2 Defending (20 mins)

Set Up:

15x30 grid.

Two different coloured bibs.

Balls with servers on the sides.

One small gate set up on each end line.

Markers set up 5 yards from each end line.

Players

Players on each end line.

Can adjust numbers where needed.

Description

Each group of players is numbered 1-4.

Server will call out two numbers and the players from each team with those numbers compete 2v2. Defenders can win the ball and attack the opponent's goal.

Key Factors

1. Nearest defender to the ball pressures as the ball travels to the attacker.

2. Speed and angle of approach of the first defender. Show inside where cover is.

3. Slow down and show restraint.

4. Covering player - proper angle and distance.

5. Communication between defenders.

6. Proper cues to press - bad touch, bad pass, negative play, attacker facing own goal, etc.

Progression

Servers become active by supporting the team in possession.

Questions

1. Where do we force the attacker?

2. What happens when the ball switches attackers?

3. What happens when the attackers choose to run with the ball?


Football/Soccer Session Plan Drill (Colour): Recovery Game

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Football/Soccer Session Plan Drill (Colour): Recovery Game
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Recovery Game (30 mins)

Set Up

Pitch as shown.

Two large goals.

Two cones15 yards from goal on each end line (from both goals).

Players

Three teams of 5 players.

6v6 on the pitch with GKs.

Two teams work; one team rests.

Rotate every 3 minutes.

How to Play

Normal game - regular rules.

As the ball goes to the GK, two of the White team must press in the end zone marked by the cones on the touchlines.

As the GK transitions the ball, blue look to attack with at least a possible 4v3, creating an overload.

Key Factors

1. Delay - slow down the attack if the ball cannot be won.

2. Defend central areas.

3. Dropping defenders need to be ball side/goal side (form narrow triangle with ball).

4. Speed and angles of approach - espeically for recovering defenders.

5. Communication.

Progression

Remove conditions and play a regular game.

Questions

Can the defenders force a wide pass in front of them amongst the attackers?

Can the ball be won? If not, now what?

What if the point of the attack is changed, how does this affect the recovery runs?


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Movement
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Pass
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Dribble

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