Benjamin Sohier
Name: | Benjamin Sohier |
---|---|
City: | Telford |
Country: | United Kingdom |
Membership: | Adult Member |
Sport: | Football/Soccer |
Applying Attacking Principles to create shooting oppourtunities within the Final Third
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Organisation
- Half 11-a-side pitch +10m length.
- 16 Players
- Ball starts with Attacking Team GK (Blues). Work ball to score. Ball must be played through all 3 areas/thirds to score. Can only shoot in Area #3.
- Area #1 is unopposed, Area #2 and #3 are opposed.
- Defending Team (Reds) try to win ball back. If so, they have 20 seconds to score.
- Attackers have free roam through all 3 thirds
- Defenders have free roam but can only have max of 5 players (including GK) in Area #3. Chance for attacking overload.
Coaching Points
- Front players and midfield movement to create space.
- Free roam positions - provides chance to interlink and interchange
- Split opposition to create gaps. Penetrate and exploit the gaps to move forward or to score.
- Wide and deep players to provide support and options. Player on ball needs minium of 3 passing options.
- Positive and creative flair play.
- Variety of pass to create oppourtunity (round, through or over)
- Incisive and decisive passing
- Be patient in build up - don't rush. Keep possession and take the chance when it is created
- Quality of passing into front players from midfield- observe and recognise the moment to pass.
- Quality of decision making; when to pass, when to shoot, when to dribble, where on the pitch etc.
- Effective and informative communication
- Combination play
- Speed of thought
- Speed of play
Progression(s)
- Introduce offside line (either flag/cone line or set by defending team)
- All areas are opposed
- Can shoot from any area (reward long distance goal)
- Increase time that (reds) have to score when they have the ball (30-45s)
Regression(s)
- Area #2 only passive pressure also
- Decrease time that (reds) have to score when they have the ball (10-15s)
Questions
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Function (20 mins)
Organisation
- Half 11-a-side pitch +10m beyond halfway line
- 2 Mini goals on the +10m line.
- 15 Players
- Attacking Team (blue) setup in a 3-3-2
- Defending Team (red) setup in a 1-3-2-1
- Ball starts with Blue server who plays into any blue defender
- Blues try to work way through midfield and attacking third and then score.
- If defending team win ball back, they have 15 seconds to score into mini goals
- When play/ball dead, restart with server
Coaching Points
- Front players and midfield
movement to create space
– diagonal runs (forward players
interchange positions)
- overlaps with wide players
- positivity
- incisive and decisive
- ruthless in the decision making and execution
- effective and informative communication
• or if we can’t go wide, can one attacker drop deep to receive the
ball?
• Quality of passing into front players from midfield- observe and
recognise the moment to pass.
• Positive attitude- take early opportunities to shoot on half turn?
• Variety of shot (round, through and over)
• Technique- head over the ball, aim for accuracy before power. Hit the
target.
• Also quality of finishing from crosses.
• Support from midfield players and rebounds.
• Encourage clever play- tricks, feints and dummies in final third to
create an opening.
• Don’t force play- encourage Attackers to keep ball until a
shooting opportunity arises
- Maintain structure and space to split opposition to then exploit those gaps created
Progression(s)
- Introduce offside line to create further realism (either flag/cone line or set by defending team)
- Defenders have longer time period to score (20-30s)
- Attackers can play out to any player from server
Regression(s)
- Passive pressure until midfield or attacking third
- Reduced time limit for defenders to score (10s), or even a touch limit (5-10 touches to score).