Name: | Dale Hill |
---|---|
City: | Brisbane |
Country: | Australia |
Membership: | Adult Member |
Sport: | Football/Soccer |
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Explanation
Gk vs Gk first to 5 points.
GK pass the ball back and forward at any speed as long as the ball is on the floor-Start with push pass.
GK must take touch inside shaded area and play back to opposite goalkeeper with the next touch. Max 2 touch per grid
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Explanation
GK pass and receive and find the spare player. Play off 2 touch
Progression
1 touch
Increase distance-Red Line, White Line, Blue Line(Drill)
Key Technical Factors
First touch in direction of pass
Communication- Vocal and visual cue of where GK wants ball played and at what speed
Scan- Before the ball is played and after the ball is played
Support position in relation to the ball
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Explanation
Piggy in the middle
GK attempt to wedge the ball over the player in the middle and hit the opposite goalkeeper below the waist.
Progression/Regression
+GK rolls to player in the middle. Middle player passes back to GK who looks to play a wedge pass off 2 touch
Regression-Adjust zone distance based on age and ability
Regression-take player out of middle and focus on getting height on the ball to travel over central zone
Key Technical Points
First touch forward in direct you want to play
2-3 steps minimum into the ball.
Focus on getting the ball to spin back on itself
Placement of non kicking foot- If hooking (too close to ball). If slicing (too far)
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Explanation
GK in the goal starts in possession of the ball. GK 2 CB and #6 (Goalkeeper in red shaded neutral zone) maintain possession. CB must pass back through the GK (Except when neutral goalkeeper drops off)
At any time the goalkeeper in the neutral zone can drop back into their goal. GK and CB must shift up and the game continues in the opposition half
Progression/Regression
1. At any time a CB can drop out into the a wide area in the central zone- GK looking to find goalkeeper with drill pass. Neutral goalkeeper must drop off to support when this happens and game shifts up and continues- Above rules regarding neutral goalkeeper movement still applies
2. At any time a CB can drop out into the highest zone- GK looking to find goalkeeper with wedge or drive(age specific)-Neutral goalkeeper must drop off to support when this happens and game shifts up and continues- Above rules regarding neutral goalkeeper movement still applies
Regression- For longer distribution. Neutral goalkeeper drops back. Wide players start wide and ball goes in a pattern -clockwise> anticlockwise
Key Technical Factors
First touch out of feet in direction of pass
Communication- Vocal and visual cue of where GK wants ball played and at what speed
Scan- Before the ball is played and after the ball is played
Support position in relation to the ball
Know where the ball is going prior to receiving
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Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
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Stop
Back/Forward: Drag timeline button
WU-Distribution
Explanation
Each goalkeeper starts with a ball and dribbles around the square using both feet.
On coaches call. GK stops ball still and goes to find another players ball.
Progression
Using Right Foot Only
Using Left Foot Only
One ball in the square- Players numbered off 1-4. player 1 starts with and passes to player 2 to player 3 etc etc. Introduce second ball if more numbers/ability of players