James Spence
| Name: | James Spence |
|---|---|
| City: | Trophy Club, Texas |
| Country: | United States of America |
| Membership: | Adult Member |
| Sport: | Football/Soccer |

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Set Up: 20*20 grid. Extra balls behind the area.
Players: 10 players. 3v3 in the grid with a target player on both sides of the team's axis.
Description: Red play East vs. West. Blue north vs. south. Objective is to play from one target player to the other target player. If the opposing team wins the ball, they then look to play between their own target players. Restarts begin with a target player for the team that did not touch it last. Rotate players every 2 minutes.
Questions: What are we thinking about if we are the second attacker? Can we identify our options before we receive the ball? How does our body orientation help?

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Session Organisation:
Create 3 squares of 8 x 8
Area set up as shown, can be adjusted for different age groups with 3 teams of approx. 5 in each.
- Teams send 1 defender to the next square (clockwise).
- Play starts with the attacking team getting a ball from outside and playing it in. This should create 4 v 1 in each square.
- Each attacking team aim to complete 5 passes without the defender touching the ball (1 point for each 5 completed passes).
- Every 30 seconds rotate defenders until all 5 team mates have been a defender
- Keep track of scores.
Key Messages:
- Be proactive and if "ball moves, you move".
- "Circulate ball" in your area and make sure you "find the line".
- "Open to recieve" and "back foot" when in possesion.
PROGRESSION:
- If a defender touches the ball 3 times they can then help the next square defender for a bonus point. e.g. Red defender would move into next square to help green defender.
COMPETITION:
- Attacking team 1 point awarded for completing 5 passes.
- Defenders get 1 point for touching the ball 3 times.
- The team with the least points are "on the line"!!!

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
PROGRESSIONS: add 2 players into end zones. Start with 2v1 and then progress to 2v2. The team that wins the ball plays the target in and attacks the opposite goal. Once the target is played in the opposing team adds a defender.
After playing 2v2 you can allow additional player to be played in.
KEY MESSAGES/POINTS: Strong pass, communication, link up play and vision

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
THE SESSION:
50x30 yd area split into 2 25x30. 4v4 begins in one area with 4 players on the outside. The 2 players on the endlines stay on the ends but the players on the side have to support the ball when it is in either box.
The team in possession can use the 3 outside players to keep possession. If the defending team wins the ball they must get it to the player on the opposite end and transition to keep possession.
PROGRESSIONS:
-Competitive 1 point for winning the ball. 5 for winning the ball and getting to the player on the endline. 10 for winning the ball, getting to the endline player and then being able to keep possession for 3 passes.
KEY MESSAGES/POINTS:
-Good individual and team defending
-Look for cues to intercept passes, or win the ball off of the players
-Transisiton (Defending to Attack) when the ball is won

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
THE SESSION:
PROGRESSIONS:
KEY MESSAGES/POINTS:

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
THE SESSION: 5 v 5 counter play into Targets
Before a team can score they must play into the target who needs to lay ball off
PROGRESSIONS:
Target must lay ball off to a 3rd play - 3 person combination
Target can step on after he lays they ball off to create a numbers up situation
KEY MESSAGES/POINTS:
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Technical Heading 30 mins (20 mins)
Seated, Standing and Jumping headers. Focus on technique.
Technical
Defensive Header - Eyes on the ball, set stance and shape, arms out from body,bottom of the ball connects with fore head, hight on flight of the ball
Attacking Header - Eyes on the ball, set stance and shape, arms out from body,top of the ball connects with fore head, ball headed downwards
Jumping - Eyes on the ball,set on balls of feet, arms out from body,slighty forward with knees bent before jump.The use of above