| Name: | Brenden Johns |
|---|---|
| City: | Dukinfield |
| Country: | United Kingdom |
| Membership: | Adult Member |
| Sport: | Football/Soccer |

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Practice Starts with player 1 dribbling towards goal and takes a shot, straight after the shoot player 1 turns to offer a 2-1 pass for player 2. Player 2 does the same for player 3, player 3 plays a 2-1 pass with player 4 but passes the ball down thwe line for players to cross the ball into the box for the first 3 players to try and score.
Players will collect their own balls and move down to the next number.
Progression:
Instead of a lay pass it changes to a 1v1 then 2v1 then 2v2
The colour on the diagram shows which players will be team mates in this progression.
Key Details Technical and tactical linked to the session:
- Variety of shoots (laces/side foot/volley/half-volley/header)
- Support from other attacking players
- Anticipate rebounds
- Technique of shooting
- Movement in the box looking to meet the ball
- Test the keeper

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Red team - Defend
Yellow team- Attack
Blue team - Neural
- Neural player plays ball into attackers
- Attacker try to score as many goals as possible before timer ends or all the ball have been used
- If the defenders win the ball they have to play it out to a neural player ,which then makes the both team instantly switches roles.
- If the ball goes wide of goal or over play restarts from neural player WITH THE ATTACKING TEAM STILL IN POSSESSION
- If Keeper makes a save and keep hold of the ball he then throw it out to a neural player and attacking and defending team switch roles instantly.
- Neural players only have 2 touches to play ball back into area to the team in possession.
- Winner stays on
Coaching Points:
- Off the ball movement to create space to receive on half turn to shoot
- Quick passing to exploit space thats created
- Use outside players to move defenders out of position.
- Get shots on target! Test the keeper!

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
6v6 with similar rules to Basketball Half Court Rules
- Reds attack
- Blues defend
- Defenders have to win the ball and get it over the line before they can attack
- Balls goes wide or over defending team will start with the ball at the line and become the attackers.
Progressions:
- Limited Touches
- Score a goal from a cross equals to 2 goals.
- Score a volley or header equals to 2 goals
- Goal inside the box equals to 2 goals
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Byeline pull back Finishing (20 mins)
Organization:
- 4 lines at the top of the box
- Central player plays to opposite wide player who drives at the near post endline drawing keeper to the near post
- Wide player can either finish near post but most of the time should be slotting ball to the player making a bent run to the slot
- Alternate sides played to, rotate through the lines
- Start 2v0, progress to 2v1 and 3v2 if desired
*Timing of arrival, angle of approach
*Drive with spead, draw keeper
Adjustments:
- Can have defenders start at the top of the box as recovering players