| Name: | Carl Edwards |
|---|---|
| City: | Shanghai |
| Country: | China |
| Membership: | Adult Member |
| Sport: | Football/Soccer |

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Session Objectives
Technical: Forward Passing
Decision:
What kind of reception should I use?
Pass or Dribble?
Organisation
Split 3 teams in square
2 ball per square, players can pass to any colour
Use two types of direction:
- Forward
- Backwards / Across
Players pass differently according to the colour of their bib:
Yellow player = must pass backwards / sideways
Blue player = must pass forwards
Pink player = any direction but only two seconds on the ball
*If odd number of players put a middle player in who helps both squares (red)
** If tempo or quality is low coach can score teams (Plus points for good reception/Minus for slow/lazy passing)
- rotate the roles of each colour every 3-4 minutes so all players experience each role
Coaching points
If no pass is available players can dribble, keep the tempo
Dont stop the ball, can players use the receiving touch to buy time to find a pass

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Match Practice
- Directional match practice, use the full pitch
- Bumper players from previous exercise slot into the space between pitch and goal (cannot enter pitch)
- Setup a neutral CM on halfway (if 17 players)
- Players are limited to their half apart from CM who stays on halway area until active
- Ball starts from either bumper, team tries to work the ball (ideally) through the CM (can also play direct into striker) into attacking half and finish on goal.
- Double points if scoring by playing off a bumper player
If too easy force a one touch finish to score
*Encourage players to receive with an open body and on the correct foot
*Encourage CM to play with an open body / dummy to spin into the attacking half
Progression
- Finish with a normal 6v6+1 if odd number of players keep a neutral player
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Practice Layout
Practice Layout:
Pitch 1 & Pitch 2 (Practice Pitch)
Pitch 3 (Match Pitch)
*Note - Goals are set back from the touchline
Aim to bib players on arrival