Ashley Thomas
Name: | Ashley Thomas |
---|---|
City: | Princeton |
Country: | United States of America |
Membership: | Adult Member |
Sport: | Football/Soccer |
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
25 x 15
Each player with a pinnie (pinnie tail)
* Pinnies = scream jars *
Instructions:
1. Each player has a pinnie tail tucked into his/her shorts.
2. The objective of the game is to collect as many pinnies as you can from the other players, without having your pinnie taken.
3. If a player's pinnie is stolen, he/she may continue to play and accumulate as many pinnies as possible.
4. Each pinnie a player steals equals one point. If you end up keeping your pinnie at the end of the game that equals two.
Coaching Points:
1. Vision - Keep your head up. (1) Be aware of space and pressure (2) Check your shoulder to see if there's space behind.
2. Change in speed and direction
3. Body shape - Keep a low center of gravity to (1) shield the other players from stealing your pinnie (2) quick explosions away from pressure
4. Body positioning - where is the pinnie (/ball) in relation to pressure
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
25 x 15
Each player with a ball
Pinnies for the coaches
Instructions:
1. Mike and Sully (Players) must bring Boo (ball) back to her bedroom where she is safe from Randall.
2. The only way they can get past Randall, is by quietly sneaking around the Randall (coach), when he's not looking.
3. If caught, he/she then loses the their ball and becomes a Randall "helper"
4. Players can quietly creep behind the Randall and his helpers when they aren't looking. But if the Randall quickly turns around the players must place the sole of their foot on top of the ball, to protect Boo. If they don't the Randall might steal her.
5. Play until all Mike and Sully(s) have become Randall helpers.
6. Each ball that makes it over to Boo's bedroom equals a point.
Coaching Points:
1. Keep your head up
2. Take nice Ronaldo touches when you have space
3. Change in speed when Randall (coach) isn't looking
Progressions:
P1 - Add in pinnies as keys, attached to the back pocket of the coach, if a player steals a key when the coach isn't looking everyone gets to safely travel across to the other side and back without being caught. Keys = magic doorways.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
Dimensions vary based on player attendance
3v3 or 4v4s depending on the numbers
1 ball in each game; Extras on the side
Instructions:
Free play.
Can players use what we learned in practice and apply it to the game?
Coaching Points:
1. Messi / Ronaldo (small vs. big touches) - When and where?
2. Field Awareness -
(A) Player's ability to identify which direction he/she should take the ball in.
(B) Identifying the boundaries of the activity.
(C) Understanding which type of touch to take on the ball, based on the space available.
3. Ability to regain control of the ball. Are players comfortable using the sole of their foot to stop the ball?
4. Have fun
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
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Back/Forward: Drag timeline button
Free Movement --> Contamination!
Organization:
25 x 15
Each player with a ball
(3x) 5 x 5 grids in the area, as shown for Part 2
5 x 5 grid = Contamination center
Players = monsters
Coach = child
Instructions:
Part 1
1. Players move around freely in the space (without/with the ball).
Part 2
1. Add in Coach, who represents a child on the loose. If a player gets tagged the coach they must freeze and wait until a teammate untags them.
2. Players become untagged by giving each other a high fives.
3. (P2) - If a coach tags a player, they must immediately find a contamination center to get rid of the germs, by doing 5 box touches.
Coaching Points:
1. Dribbling Technique - Messi vs. Ronaldo; When and where should we be taking those touches.
2. Vision - Keep your head up. Be aware of space and pressure. Avoid running into anyone. Understand the boundaries
Progressions:
Start - Without a ball
(P1) - With a ball
(P2) - If a coach tags a player, they must immediately find a contamination center to get rid of the germs, by doing 5 box touches.