Scott Bisset
| Name: | Scott Bisset |
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| City: | Bridgeport |
| Country: | United States of America |
| Membership: | Adult Member |
| Sport: | Football/Soccer |

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
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Technical All technical attributes |
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Tactical Fundamentals of game play |
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Physical High intensity play 3v3 |
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Psychological Decision making on and off the ball |
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Social Recognize team mates strengths & Weaknesses |

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
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Technical Receiving the ball, passing, dribbling, shooting |
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Tactical Recognizing space |
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Physical Sprinting to recovery cone |
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Psychological Switching mindset |
Pattern 1 to the left
Player receives with back to goal. On the turn, dribbles forward to shoot at goal. As soon as the player shoots must sprint back to the cone.
Pattern 2 to the right.
Player receives with back to goal, plays a give and go, making a curve run to shoot on goal. One shoots attacker must sprint back to cone then re join line.
Progression
Make it a competition with a time restriction or first team to 10.
Apply a distance to shoot before.
Coaching Points

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
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Technical Dribbling, Attacking Space |
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Tactical Press or Deny Space |
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Physical Anaerobic Endurance |
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Psychological Recovering From Errors |
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Social Communication |
Players split into 2 teams.
Objective for attacking player to dribble into end zone and finish on small goal. Once attacking player has shot, they must transition to defend.
If the defender manages to win the ball they must try to dribble or pass through the gate.
1 point for every goal you score, 3 points if you win the ball and counter.
Progression
Players can now attack either Goal. 1 point for straight, 2 points for diagonal.
Coaching Points

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
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Technical All elements |
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Tactical When to press or delay |
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Physical High intensity game play |
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Psychological Quickly reacting to pressure situations |
Players split into 2 teams.
Objective for the team in possesion is to score in the opponents goal. As soon as the ball has gone out of bounds there is a transitional moment. If the ball goes out of bound anywhere in the red half of the field, the two current red players leave the field and two new red players will start the attack. Same situation if the ball goes out in the Blue half. 1 point per goal.
Progressions
Players can start the transition from either starting cone so the play is harder to defend against.
If a player who is transitioning to defense, manages to win the ball and score within 10 seconds gets 3 points now.
Coaching Points
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Play Phase (15 mins)
Teams split into 3v3's red lines representing a build out line, so players can get used to rules for their 7v7 leagues.
Emphasize players transitioning from attacking to defending.
Coaching Points