Football/Soccer Session (Moderate): Medium Group Games 4

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
6v6 Attacking Rondo (15 mins)
Organisation:
- All players are restricted to their zones with the exception of when a forward pass or dribble is made into the scoring zone.
- Teams must complete five or more passes before they can progress to the scoring zone.
- Teams will attempt to progress to the scoring zone in order to score goals.
- When they are defending a team can win the ball and score in a target goal during the transition in order to score.
- The team with the most goals after a set time period win.
- Quality Passing - Accuracy, Weight & Timing
- Width & Depth
- Movement
- Awareness - Scanning
- Communication
- Change of speed/direction
- Pressure - how and who?
- Cover & Balance
- Compact
- Delay - patience
- Communication
- Communication
- Quick reaction

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
2v2 Switching Play SSG (10 mins)
Organisation:
- 2v2 small-sided game played with 2 jokers who play with the attacking team at all times.
- Scoring zones are marked, goals cannot be scored from outside these zones.
- Rotate jokers regularly.
- Quality Passing - Accuracy, Weight & Timing
- Width & Depth
- Movement
- Awareness - Scanning
- Communication
- Change of speed/direction
- Pressure - how and who?
- Cover & Balance
- Compact
- Delay - patience
- Communication
- Communication
- Quick reaction
- What sort of passes are best for switching play?

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
2v2+1 Exploiting Overloads (20 mins)
Organisation:
- 2v2 small-sided game played with 2 jokers who play with the attacking team at all times.
- Scoring zones are marked, goals cannot be scored from outside these zones.
- Rotate jokers regularly.
Modify:
- Have a large goal with a GK instead of the joker.
- Quality Passing - Accuracy, Weight & Timing
- Width & Depth
- Movement
- Awareness - Scanning
- Communication
- Change of speed/direction
- Pressure - how and who?
- Cover & Balance
- Compact
- Delay - patience
- Communication
- Communication
- Quick reaction
- What sort of passes are best for switching play?

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
3v3 Defensive Shape (20 mins)
Organisation:
- 3v3 small-sided game played with blues looking to score on goal.
- White dotted line marks defenders starting line.
- If red defenders win the ball back they look to score in either mini-goal
- Rotate roles regularly.
- Quality Passing - Accuracy, Weight & Timing
- Width & Depth
- Movement
- Awareness - Scanning
- Communication
- Change of speed/direction
- Pressure - how and who?
- Cover & Balance
- Compact
- Delay - patience
- Communication
- Communication
- Quick reaction

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
5v3 with Transition (25 mins)
Organisation:
- 5v3 Rondo with blues looking to keep the ball for 10 passes to score.
- If reds win possession they look to score in one of the mini-goals.
Modify:
- Have large goals with GK's if available.
- Quality Passing - Accuracy, Weight & Timing
- Width & Depth
- Movement
- Awareness - Scanning
- Communication
- Change of speed/direction
- Pressure - how and who?
- Cover & Balance
- Compact
- Delay - patience
- Communication
- Communication
- Quick reaction

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
4v5+1Screening with Recovery runs
Organisation:
- All players are restricted to their zone with the exception of when a forward pass is made.
- Players within the receiving and screen zone will sprint towards goal to attack or defend following a forward pass.
- One team in possession will attempt to work the ball into their teammate in the receiving zone in order to advance on goal.
- The team defending will attempt to win possession and score in either of two target goals in order to reverse team roles.
- Quality Passing - Accuracy, Weight & Timing
- Width & Depth
- Movement
- Awareness - Scanning
- Communication
- Pressure - how and who?
- Cover & Balance
- Compact
- Delay - patience
- Communication
- Communication
- Quick reaction

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
5v5+2 Overloads
Organisation:
- The two yellow neutral players work with the team in possession.
- The neutral players are positioned at designated positions.
- Two players from either side will begin at designated start points outside of the playing zone.
- Teams will attempt to score goals. The play begins as a 2v2 plus 2. At the end of each phase of play one new player will enter the playing zone.
- The sequence will be as follows: 2v2, 2v3, 3v3, 3v4, 4v4.
- At all times the two neutral players will work with the team in possession.
Modify:
- Add 2 neutral players on the other end also.
- Quality Passing - Accuracy, Weight & Timing
- Width & Depth
- Movement
- Awareness - Scanning
- Communication
- Pressure - how and who?
- Cover & Balance
- Compact
- Delay - patience
- Communication
- Communication
- Quick reaction

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
5v5+2 Overloads 2
Organisation:
- All players are restricted to their zone with the exception of when play becomes open following a forward pass into the receiving zone.
- The players in the receiving zones will advance on goal following a forward pass.
- The two neutral players will work with the team in possession.
- Teams will attempt to score goals by working the ball into teammates in the receiving zone.
- Play becomes open following a forward pass into either receiving zone.
- Quality Passing - Accuracy, Weight & Timing
- Width & Depth
- Movement
- Awareness - Scanning
- Communication
- Pressure - how and who?
- Cover & Balance
- Compact
- Delay - patience
- Communication
- Communication
- Quick reaction

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
4v4+4 Transition Game
Organisation:
- The Neutral players will work with the team in possession.
- The two neutral players in the wide zones are free to move from zone to zone.
- The team in possession will attempt to complete five passes.
- Following five or more passes the team in possession can attempt to score in any of the two target goals positioned at the end line of the active zone.
- The team pressing will attempt to win the ball and pass to their teammate in the opposite zone in order to reverse team roles.
- Quality Passing - Accuracy, Weight & Timing
- Width & Depth
- Movement
- Awareness - Scanning
- Communication
- Pressure - how and who?
- Cover & Balance
- Compact
- Delay - patience
- Communication
- Communication
- Quick reaction
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
3v3+3 Switching Play (15 mins)
Organisation:
- The three neutral players will work with the team in possession.
- Play will begin 2v2 plus 2 in the rondo zone.
- One player per team will begin at an attacking zone.
- Teams in the rondo zone will attempt to complete five or more passes before switching the point of attack to the neutral player in the wide zone or a teammate in the attacking zone.
- Play becomes open following a switch of play.
- The team defending will attempt to score points by winning the ball and scoring in any of the three target goals.
- The team attacking will attempt to score in the main goal.
Attacking KP's:- Quality Passing - Accuracy, Weight & Timing
- Width & Depth
- Movement
- Awareness - Scanning
- Communication
Defending KP's:- Pressure - how and who?
- Cover & Balance
- Compact
- Delay - patience
- Communication
Transition KP's: