Henry Watson
Name: | Henry Watson |
---|---|
City: | Pelham |
Country: | United States of America |
Membership: | Adult Member |
Sport: | Football/Soccer |
Work on players ability to recognize their position on the field in relation to the ball and be able to support accordingly.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
Same as warm-up/main theme but now with two goals on each of the red grids. 4v2 in each red grid. Each team has two minutes being the 2 defenders.
**If you have larger mini goals (big white ones) make the space bigger (15x15) because the 2 defenders will have an advantage with such large goals in such a small space. If you use puggs, this space is perfect**
Instructions:
* Teams play 4v2 in their own grid. If the defenders win the ball they go to the pugg goals for one point. Also if the defender forces the team in possession to run out of play they also get a point.
* If the team in possession combines for 6 (you can make it higher or lower depending on your players) passes that is one point or if they split the defenders.
* Team in possessoin must count OUTLOUD their passes (1..2..3.4..5.6......7) and if they split their defenders they must say "OLE!"
* Switch teams after two minutes. Defending team with fewest points scored has a punishment.
Coaching Points:
* Movement off the ball as the second attacker. Support wide? When ball carrier has back to touch line and you are one of two closest to the ball. Support short? When you are closest to the ball carrier check in a little to move defense. Support downtown (deep)? When you are on opposite side of the ball carrier, moving for a split.
* Communication as either ball carrier of reciever.
* Body positioning to see the entire field
* Eyes up constantly looking around so you know where teammates are before you even get the ball.
* Why should we look for a split? to make the defense turn and break pressure. Will it always be on? No, so just move the ball so the defense cannot rest and get set.
Progressions/Regressions:
P
* You can progress to a touch limit
* Have a command word so that when called the defending teams must switch grids
R
* Make the area a bit bigger
* Lower pass count for a point
* Tell defender each time the ball goes out they must go touch a pugg before being active again or when they score they must go touch to opposite pugg before they can play again.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
Same grids as the previous excercises but now the sidelines are moved 5 steps back to make the area much bigger, playing N and S. 4 Players on the outside of the gird (Blue team), 8 in the middle (Red team attacks, yellow team defends)
Instructions:
* Players outside of grid have full mobility (up and down for the wide players, left and right for the top target men.
* Attacking team always has the outside team on their side to creat an (8 v 4)
* Defending team if they win it look to score in either on of the pugg goals. Wide players cannot defend the puggs.
* Team in attack get a point by being able to move the ball from one target man to the other (players between the goals). Or if they can combine 8 passes (again, you can adjust this number)
* Target man cannot play directly to target man but the wide players can pass to each other say if the ball misses its target and rolls to the other side, it is okay.
* Teams play defense for two/three minutes each and then switch.
Coaching Points:
* Correct movement off the ball to support 1st attacker. Should you stay/move downtown? Should you creep wide? Should you check in to the ball?
* Eyes up all the time to know not only where your teammates are but to be able to read the defense and plan accordingly.
* Correct body shape when receiving the ball to keep playing the way you are facing.
* Now, should you retain possession with a dribble? or a pass? Why would you dribble? Why would you pass? Dribbling to commit a defender and then pass? Or is pressure too tight and you have to pass right away? (Refer to our 1 or 5 touches activity earlier to help clarify that decision)
Progressions/Regressions:
P
* If you have a goal or two or however many, Make them an all time target man that must receive the ball with his hands and distribute it which ever way he chooses. Progress that to the only balls he can collect have to be in the air.
* Set a touch limit of either 1 touch or 4/5 if you see struggle with deciding between passing or dribbling. (My teams like to just pass pass pass and seems to either stay in one area or hit out of play) so this will start to let them combat that.
* If this goes off without a hitch you can add a transition progression: If the defending team wins the ball, whether they score in the pugg or not, becomes the 4 attackers and the previous attackers are now the defenders. (Still play two three minute games for a good work to rest ratio)
* Move it to a 7 v 4 where depending on which side of the field the ball is on the opposite target man cannot be played to while the ball is in that half opposite of them.
R
* If there is trouble in the middle have the two wide palyers added in as two neutrals for the attacking team that can move anywhere in the grid.
* Make the passing score fewer passes to allow more success (psychologically beneficial, kids want to think they succeeded and will feel better hitting the fewer passing mark even though you asked for FEWER, they will feel better still)
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
Same organization but now the two puggs are placed together in the middle of the endlines, 4 v 4 with the team sitting out acting as ball boys
Instructions:
* First team to score stays on
* Free play, players must though, pass 4 times before they are able to go to goal.
* If the shot hits the middle of the puggs where they post is, it is no point, imagine it as a keeper save (shot right down the middle of the goal)
* Every time the ball goes out, it starts from the team whom would have the ball for the throw in or corner kick's own goal.
Coaching Points:
* Communication either has a passer or reciever.
* Eyes up constantly looking for teammates and defenders and space
* Movement off the ball.
Move wide?: how is my body shape here? Do I have space for a forward first touch? Should I go back the other way?
Come short?: Can I turn when I recieve the ball? Am I coming short inside the pitch or along the touch line? Can I play one or two touch to make a combination play (take over/overlap/one:two)?
Downtown?: Can I move into a passing lane created by the movement of my 2nd attackers so we can split the defense right away? Is the ball moving around toward me= should I move to stay downtown or am I becoming the second attacker and move wide or come short?
Progressions/Regressions:
* You can take away the pass limit before going to goal if no success is found.
* Enforce a touch condition (1 or two touchs, 2 or 5)
* If not even amount of players (11) have 5 v 5 +1 or leave it 6 v 5 and work on a man down scenario like he is hurt and recieving treatment on the side and we have no subs to replace him with because just a perfect amount of kids showed up to field a full team.
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Animation Controls (PCs, Macs, Laptops):
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Back/Forward: Drag timeline button
Warm-Up/Main Theme (10 mins)
Organization: Three 10x10 squares, not sharing sidelines. You can make smaller depending on players skills. 4 Players in each grid, each grid has different colored scrimmage vests.
Instructions:
* First have players pass and move, first team to 20 passes wins.
* Then add a second ball to each grid and command 2 touches from every player, 1 minute; how many passes can you make? If the ball goes out of play or both are played to one player you lose a point.
* You can make it even more challenging by then asking for one touch passing. (remind them to focus on weight of pass)
* After a couple rounds and coaching points about that tell them they can either take one touch, or 5. GO.
* BALL CANNOT STOP*
Coaching Points:
* Communication, either you are looking to recieve the ball or looking to have your teammate recieve the ball. Is this more or less important when we try out one touch passing?
* Correct body shape when recieving
* How can you move to make it easier for your teammates on AND off the ball? Come short? Stay downtown? Move wide?
* Eyes up constantly looking around for teammates to know where they are even before you get the ball.
* ONE TOUCH CP: Do you have to move your foot to the ball with one touch? Can you just kill the ball to allow a teammate to run onto it? Can you consider that a type of take-over/combination play? (Main theme is to have them thinking about setting their teammate up for success
* With the 1 or 5 touches, it is all about their decision on the ball based on the movement of their teammates and weight of pass they recieve. Too strong? Take your 5 touches. Just right or a little weak? Move the ball on a bit quicker with one touch.
* Can you create a sort of tempo??
Progressions/Regressions:
*If two balls is too much then just resort to one so the players can practice the correct technique if that is what they struggle with but if it is just their decision making that needs help, keep the two balls and let them work it out on themselves.