Shaun Hamill
Name: | Shaun Hamill |
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City: | Bradford |
Country: | United Kingdom |
Membership: | Adult Member |
Sport: | Football/Soccer |
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
1: sprint to left cone then recover back to first then out to right then into sprint
2: quick feet then into sprint
3:jumping then into sprint
4:press player then recover to first cone then press other player then sprint to the end
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
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Technical First touch, Turning, speed with the ball, running with the ball, awareness |
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Tactical Position aposoed to the opposition |
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Physical Speed, Agility, strength, balance |
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Psychological Commitment, Effort, work ethic, |
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Social Communication, understanding your role, team work |
CHASE !! (5 mins)
Object of game to catch the other player.
Start without ball for 1 min.
Introduce a ball. 4 min with ball
If player caught restart in start position. Point awarded to player that caught the other.
Coach to randomly shout Change at which the chaser becomes the chased!!
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Attacking Principles
(also encorperate defensive principles from pervious weeks, assesment of retnetion)
1. Player on this side of the pitch play the ball into opposing player (focus on quality of passing)
- Defensive principles include getting out to the player quickly
- Side on
- Low and bent knees
- Jockying
(very important that defensive princples are also upheld as this will improve the quality of attacking coaching and performance)
2. Players at this side recieve the ball and immediety move out and attack the large goal (4 players working at a time)
- be direct
- use effective dribbling technique
- Space or oppertunity opens up they are to shoot
- use of skill and dribbling technique is encouraged and rewarded with praise
(keeper to be in net, will help with development as will have 2 stimuli to deal with in both players and his positioning and possible both balls at one time)
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Technical Passing, Receiving, Head Up, Scanning, First touch, Accuracy, Weight of pass |
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Tactical Beat you man, look for a pass, let the ball the work |
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Physical Running,Change of direction. Strength, Turning |
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Psychological Contentration, focus, desicion making |
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Social Communication, cunning, deception, FUN |
SMG 10 min
Set Up
GK (or Balls on cones)
2 defenders
2 midfielders
1 attacker
Game starts with a red midfielder passing to a yellow defender under no pressure.
Want to see some of the principals seen in the transition game in the game. No player is locked in but I
NOT INTERESTED IN INDIVIDUAL SKILL WANT TO SEE HOW THEY PLAY AS A UNIT AND A TEAM.
CAN THEY PLAY THEIR ROLE EFFECTIVELY
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
ATTACKING PRINCIPALS
KEY COACHING POINTS:
1.Penetration - The ability to play through or behind the opposition. Exploit space with good on and off the ball movement.
2.Support - teammates should be available in supporting positions ahead, to the side and behind the ball (first attacker or player in possession). This requires good dispersal when in possession to spread the field. Angles, distance and timing of passes becomes important.
3.Width - The ability to stretch our opponents laterally across the field and also provide opportunity for penetration via wide areas. Correct positioning also gives opportunities to switch the play to exploit the weak side.
4.Mobility - The ability to interchange positions and provide good movement to support the play. Movement on and off the ball to create space for the first attacker or other players.
5.Improvisation/Creativity - The ability to provide inventive and unpredictable play, either through individual skills or small group combinations. For example: 1vs1's, 1-2's, overlaps, feint movements, etc.
6.Transition - should be discussed and the strategy and tactics of a team to impliment the above within their style of play and also system of play.