Brian Seifert
Name: | Brian Seifert |
---|---|
City: | Sacramento |
Country: | United States of America |
Membership: | Adult Member |
Sport: | Football/Soccer |
Players will do 4 of the stations 8 minutes each. Do 2 stations, give a water break, 1 stations water break, then scrimmage. If a player wants water, let them get it. Don't stop for water too often unless there is excessive heat. Stop the last station with 20 minutes left regardless of the time into 3rd station. Always end each session with a cheer. Do this training for both of your practice days in the same week. i.e do this same training Monday and Wednesday.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
ORGANIZATION (Physical Environment /Equipment / Players)
Cones to mark starting position for attacker and defender 12 yd apart. The defender starting position is close to the goals, 2 small goals.
COACHING POINTS / KEY CONCEPTS
Coach plays a ball to the attacker who can score on either goal. If defender wins the ball, they play back to the coach. Players switch sides. Try to keep the game moving.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
ORGANIZATION (Physical Environment / Equipment / Players)
Cones 2 yards apart with cones 8 yards across, 1 ball per player, Maximum 3 players per line.
COACHING POINTS / KEY CONCEPTS
Do each activity 3 times.
Non ball progression: Run, skip, gallop, side shuffle, run backward.
With ball progression: Players dribble with outside of toe toward the cone. Right foot only/inside cut around cone, Left foot only/inside cut around cone. Right foot only/outside cut around cone/ Left foot only, outside cut around cone, either foot, pull back at cone.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
ORGANIZATION (Physical Environment / Equipment /Players)
Cones to mark the field 30x20, 1 ball per player, 4 goals
COACHING POINTS / KEY CONCEPTS
Players can score on either of the opponents goals. Teach the players to recognize the space. Try to get them to stay in the diamond shape and stay out of the way of a teammate.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
ORGANIZATION (Physical Environment / Equipment / Players)
1 bib per player, 1 ball per player, 15x15 grid marked by cones
COACHING POINTS / KEY CONCEPTS
Each player, except the tagger, tucks a bib in the back of their shorts like a tail. The player that is it tries to pull the bib form each of the other players. Once a bib is pulled, that player is out and must stand next to the coach. Last player with bib is tagger in next game.
variations: skipping only, side shuffle, w/2014 and 2013 add a ball. Start with tagger no ball, then add tagger with ball.
Coaching points: Make sure the players are not running while looking backwards, they will run into each other. Players must stay inside the grid.
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
ORGANIZATION (Physical Environment / Equipment / Players)
Flags, 10 cones, large hurdles
COACHING POINTS / KEY CONCEPTS
Begin with running through the course. When first player arrives at the 2nd set of cones, call the next group.
Add ball: Players dribble through the course and back. Make sure players dribble around the course when finished.
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3v2
ORGANIZATION (Physical Environment / Equipment / Players)
Cones to mark 20x15 fields. 2 goals.
COACHING POINTS / KEY CONCEPTS
Teams play 3v2. Rotate extra players. If you have 3 extra, put them in as a group.
Coaching Point: Focus on the team of 3. Teach the players without the ball to stay away from their teammate with the ball. Try and get 1 player without the ball to go toward the goal. Discourage bunching up and kicking the ball into a crowd.