Stephen Palmer
Name: | Stephen Palmer |
---|---|
City: | Raleigh |
Country: | United States of America |
Membership: | Adult Member |
Sport: | Football/Soccer |
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
Gk's organized in a straight line with room enough to dive to both sides. 1 ball per GK
Instructions:
GK's start 3 steps behind the ball and two steps to the left
GKs get into a set position on coaches command
GK's power step on coaches command
GK's dive on coaches command
GK's pop up (correctly) on coaches comand
Coaching Points:
Set position -
feet shoulder width, weight on the balls of feet. slightly leaning forward (nose over toes). hands neutral and in front (like the are holding an imaginary ball waist high). Elbows slightly bent. head up eyes forward with good posture. athletic and relaxed
Power Step -
step with foot closest to the ball. toe pointing to the back half of the ball. chest comes down to knee. head and hands must be infront of the knee. hands in a contour save position.
Diving Technique -
as players dive they should fall onto the meat of their torso on the side of which they just stepped (i.e. step with right foot, dive onto your right side). Don't lock elbows keep them slightly bent to absorb the pace of the ball. Hand closest to the ball goes directly behind it, while the hand furthest away goes on top of the ball. Pin the ball to the ground so that the ground becomes th GKs third hand.
Get Up -
Player should use the momemtum of the dive like a pendulum and rock and explode back up. GK shoot the bottom leg underneath his/her rear end. Post off of 3 points of contact with the ground. Top foot, and both hands. Once up, collect feet, knees hips all underneath his/her shoulders and be in a set position
Progressions:
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
Each player in a goal, with a cone in the center of it. (goal can be 8 yards or 6 yards depending on age.
A real goal can be used, or window goals coned off.
Instructions:
player starts on the left post, then shuffles to the middle cone and makes a low grass cutter save to the post. server hits a driven ball on the ground as soon as the player makes his first step towards the ball.
Coaching Points:
shuffle away, then load the dive by bending knees low. Elbow closest to the ball stays in, and the bottom hand shoots across the grass (grass cutter). top hand attempts to go on top of the ball. Cacth the ball if possible, If the Keeper must parry, use the drive from the goalkeepers hops to parry the ball away from the goal.
Progressions:
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Warmup (10 mins)
Organization:
3 or 4 goalkeepers per group
Inside the 18 yard box (or available rectangular space) in a triangle or square (depending on numbers)
*can be ammended to a square (for 4 gks) or a pentagon (for 5 gks)
Instructions:
Players Volley in a triangle or square pattern. working on contour saves and basket catches
Coaching Points:
Volleys
Locked Ankle
Contact with laces
Raised knee
Late strike
chest over ball
Contour save
Set position
elbows in, hands in front
arms used as shock absorbers
thumbs behind the ball (not quite touching)
hands contour aorund the ball
chest behind the ball
always looking at the ball
pause to check for the perfect catch
technique used: when the ball is above your chest
Basket Catch
Wrists together
elbows in
make a "cave" with arms
catch the ball in your "cave" AKA catching with arms not palms
head and chest over the ball
technique used when the ball is below your chest
Progressions:
Triangle starts with:
Juggling (once bounce - overhead [laces, locked ankle, raised knee])
Volleys (contours and basket catches)
Driven ball from the ground (scoops and smothers)
Throws and Rolls (scoops and contours)