Jack Garside
Name: | Jack Garside |
---|---|
City: | Todmorden |
Country: | United Kingdom |
Membership: | Adult Member |
Sport: | Football/Soccer |
90 minute session after warm up
Pressing wave -
90 seconds x 6 reps each team have a go
2 mins of transition x 2 reps
SWITCH 8 players in
REPEAT = 32 mins with coaching time
PHASE
- 6 mins x 2
Switch the 8 players
REPEAT = 30 mins with coaching time
11v11
8 mins x 3 blocks
24 mins with some free play at the end = 33 mins with coaching time
Assistant coach
each block will be 15 mins with players
during wave game - focus on 3v3+1 game
during phase - focus on 4v4
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
- 30x20
Process
- Server plays to whichever teams ball it is into their defensive 3rd
- No attackers allowed in attacking 3rd but can dribble/receive a pass in it
- Ball must be in final third before scoring
- win it and score in attacking 1/3 = 3 points - middle 1/3 = 2 and defensive third 1
Progression
- Matched up 4v4 - 2 minute rounds high press game
Coaching Points
- Pressure on the ball (nearest player)
- dictate the play (force one way)
- Balance - (reference yellow vertical line)
- Back press / where to make recovery runs
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Area Size
Half pitch and 54 wide
Process
- Restarts varied from 2/3/5 and GK
- Reds must get beyond the line before hitting mini goals
Coaching Points
- Pressure on the ball (nearest player)
- dictate the play (force one way)
- Marking distances to screen passes and cover players
- balance (Provided by 7/11 whichever side the ball goes)
- Back press/recovery runs (rule if a player gets bypassed everyone drop down 1)
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Restart from Blues
- allow game to flow for natural transition BUT if the ball goes out of play here are the restarts players can choose (selection of footballs for LB and RB to take throw ins and for GK.
1. Goal kicks
2. GK ball in hand
3. Throw in with RB and LB inside defensive third
- box for green GK to start in - can leave once a long pass is played (realism)
Coaching Points
- Pressure on the ball (nearest player)
- dictate the play (force one way) (9/7 force the play one way with arced run as Blues overloaded on 11 side)
- Marking distances to screen passes and cover players (seen here 11 screen the pass into blue 6 before jumping on pass to blue 2)
- balance (Provided by 7/11 whichever side the ball goes and backline)
- Back press/recovery runs (rule if a player gets bypassed everyone drop down 1)
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
see set up if ball played to one side of the pitch
9 to spilt GK and RCB and press GK from an angled approach
7 to force one way
11 to drop down on FSCM (8) but ready to jump on 2 if needed
2 jumped on their 11 who has flattened and back 3 moved across to still have +1 on backline
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Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
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Stop
Back/Forward: Drag timeline button
Pressing Wave
Area Size
- 22/6/22 x44
Process
- 3 passes and can transfer the ball across
- Pressing team win the ball they can score
- 1 defending player and 1 build up locked in central zone
- Coach to serve for tempo
Progression
- Transition if defending team win it they instantly get out
Area size
20/5/20 x 44
Coaching Points
- Pressure on the ball (nearest player)
- dictate the play (force one way)
- Marking distances to screen passes and cover players
- balance
- Back press principle (recovery runs)