Football/Soccer Session (Moderate): C license session plan, defensive priorities

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Annette McMurren

Profile Summary

Annette McMurren
Name: Annette McMurren
City: Waterloo
Country: Canada
Membership: Adult Member
Sport: Football/Soccer
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Description

Annette McMurren's C license session plan

Defensive Priorities in a 1v1 situation against a ball carrier


Football/Soccer Session Plan Drill (Colour): Screen 1

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Football/Soccer Session Plan Drill (Colour): Screen 1
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Screen 1 (10 mins)

Warm Up- 5 mins, 12 players, 2 sets of pinnies of different colours, 20x20 square

INSTRUCTION: Starting slow, all players moving around the area doing various mobility exercises on coaches command- jogging forward, backwards, side shuffles, skipping, jockeying, high knees, butt kicks, open the gates, close the gates

Progress to dynamic stretching- lunges with twist, quad stretches, hip stretches, leg swings, hamstring stretches (touch toes)

COACHING POINTS: warm up- RAMP


Football/Soccer Session Plan Drill (Colour): Screen 2

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Football/Soccer Session Plan Drill (Colour): Screen 2
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Screen 2 (5 mins)

SET UP: Warm-up- 5 mins, 20x20 square, 12 players, 12 pinnies- 6 each of two different colours, 6 balls

INSTRUCTION: 1 team has a ball each and they must dribble at an opponent and force the opponent to defend, defenders do not win the ball, just get used to defensive position

COACHING POINTS: RAMP, phase 2 of warm up, side on surfer position


Football/Soccer Session Plan Drill (Colour): Screen 3

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Football/Soccer Session Plan Drill (Colour): Screen 3
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Screen 3 (5 mins)

SET UP: 12 players, 4 lines, 3 players in each, cones numbered 1-4, 5mins

INSTRUCTION: coach calls out sequence for players to follow. Players will run to first cone called and then jockey backward in sequence coach calls out, eg, 4321, 4231, 4132, etc, and then sprint to final cone and jog back

COACHING POINTS: RAMP, Neural prep


Football/Soccer Session Plan Drill (Colour): Screen 4

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Football/Soccer Session Plan Drill (Colour): Screen 4
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Screen 4 (15 mins)

SET UP: 15 mins, SSG 6v6 incl GK, 3 zones, max 2 defenders in each; ball starts with attacking keeper

35x30 pitch dimension, no offsides

INSTRUCTION: 6v6 game, defenders can move zones, but there can only be max 2 in each zone; attackers can move freely between zones, but no more than 3 attackers in one zone; if shot is taken or ball goes out of bounds, starts back with attacking goalkeeper

Attacking team trying to score, defenders trying to stop forward progression

If defenders win the ball, dribble out of bounds, and ball starts back with attacking keeper

switch roles after 4-5 rounds

COACHING POINTS: CP1- defender closest to the ball pressures

CP2- Body position and angle of approach of the first defender- can we force the attacker into areas of numerical supremacy, or away from goal?

CP3- based on the positioning of the 1st defender, where does the second defender go? how do they position themself to help defend ball carrier? stop forward progress?

CP4- if first defender is too far away to pressure, how can they position to stop forward progression of ball?


Football/Soccer Session Plan Drill (Colour): analytical session

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Football/Soccer Session Plan Drill (Colour): analytical session
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analytical session (15 mins)

SET UP: 15 mins, 3v3 plus 2, 12 players, 3 sets of pinnies- 4 colours, balls start with neutral players, 35x28 field plus 2 yard wide zone

INSTRUCTION: ball comes in from either neutral player to attacking players who are trying to score on goal; defenders are trying to win the ball and play to the neutral for a point

attacking players can play to neutrals, neutrals cannot be tackled, but are on 3 sec time limit to play the ball, also free to move within the wide zone to support both attackers and defenders

once shot is taken, reset , new set of attackers come in

rotate players every three rounds

Progression- time limit on attackers

COACHING POINTS: CP1- defender closest to the ball pressures

CP2- Angle and Speed of Approach of 1st defender

look to force ball carrier out of bounds or into areas of numerical supremacy

CP3- second defender takes space or player depending on which is more dangerous

CP4- if first defender is too far away to pressure, how do they position to stop forward progression of ball?

Planned questions

What dictates where we want to force the attacker? Position relative to the goal? where my teammates are? how close we are to goal?

Where should the second defender be? Positioned to help first defender? Marking a player?

How can we communicate with our teammates to let them know what we are doing?


Football/Soccer Session Plan Drill (Colour): Screen 6

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Football/Soccer Session Plan Drill (Colour): Screen 6
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Screen 6 (15 mins)

SET UP: 15 mins, SSG- 6v6 with GK, 44x50

INSTRUCTION: SSG 6v6 with GK, Field size 44x50, FIFA rules apply

COACHING POINTS: CP1- Closest defender challenges the ball

CP2- Angle and speed of approach of 1st defender

CP3- Based on position of first defender, where does the second defender go? Space? Player?

CP4- If defender is too far away to pressure (outside 10 feet), how do we approach/position to stop forward progression?


Football/Soccer Session Plan Drill (Colour): Screen 7

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Football/Soccer Session Plan Drill (Colour): Screen 7
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Screen 7 (10 mins)

SET UP: 10 mins, Cool Down

INSTRUCTION: Players bring down heart rates and stretch out major muscle groups after play- skipping while doing arm rotations, hamstring stretches, quad stretches, hip stretches, calf stretches; discuss the session- what went well, what could be improved, what was learned, goals for next session/game, mental wind down

COACHING POINTS:


Build 3D sessions in seconds
Access to 1000’s of sessions
Professionalise and modernise your coaching
Used by the world’s best coaches
US$
75
per year
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