Hockey Session (Transition Phase): Designing Game Based Activities (Start Time: 2025-01-05 10:30:00)

Profile Summary

Stu Field
Name: Stu Field
City: Brome
Country: United Kingdom
Membership: Adult Member
Sport: Hockey
Build 3D sessions in seconds
Access to 1000’s of sessions
Professionalise and modernise your coaching
Used by the world’s best coaches
US$
75
per year
Join today

Description

Coach Ed session at Chelmsford. Focus on game play (looks like the game) activity design to develop highly skilled actions within the game. Also exploring activity design to develop game understanding and principles and phases of play.


Hockey Session Plan Drill (Colour): Activity Dimensions

See the guidance at the top of this page to understand why you are not seeing interactive Hockey images.

Hockey Session Plan Drill (Colour): Activity Dimensions
Save Image: Hockey Session Plan Drill (Colour): Activity Dimensions Create Video:

Activity Dimensions

The following sessions can be delivered in a range of spaces (full or half pitch, a channel, or smaller area) depending on the nature of your session. The game design principles are all transferable and can be applied to both IN and OUT of POSSESSION phases, again depending on the THEME of your session. The game designs can also be adapted using the CHANGE IT model.

For the purpose of the explanations, the sessions will be shown in a 23m channel.


Hockey Session Plan Drill (Colour): Scoring Mechanisms

See the guidance at the top of this page to understand why you are not seeing interactive Hockey images.

Hockey Session Plan Drill (Colour): Scoring Mechanisms
Save Image: Hockey Session Plan Drill (Colour): Scoring Mechanisms Create Video:

Scoring Mechanisms

Once you have your pitch dimensions for your activity, you need to think about the scoring mechanism (goal/outcome rather than incentives/affordances). See above different types of scoring targets

1- Goals/Mini-Goals

2- Zones/Boxes

3- Gates

4- Rebound Boards

5- Combinations of above

The CHANGE IT model can be applied to alter the dimensions, location, position and combination of targets depending on the THEME of your session.

With your chosen target in place you can then select the 'how you score'. This may be related to 'highly skilled actions'

 - Options with goals

   - Can only score with push / slap / hit / flick / 1-touch

   - Score Xpts for scoring with a specific technique

 - Options with zones

   - Can only carry / pass (push/hit) into zone

   - Score Xpts for carry / pass into zone

   - Score different pts for different zones (to incentivise direction of play or areas to play in)

Scoring can also be applied to incentivise the use of 'highly skilled actions' depending on the THEME of the session. Use of the skill can result in the rewarding of points regardless of where on the pitch they happen.


Hockey Session Plan Drill (Colour): Zones for Tactical Development

See the guidance at the top of this page to understand why you are not seeing interactive Hockey images.

Hockey Session Plan Drill (Colour): Zones for Tactical Development
Save Image: Hockey Session Plan Drill (Colour): Zones for Tactical Development Create Video:

Zones for Tactical Development

This pitch setup looks at the use of different zones/areas to develop tactical aspects and game understanding. Again, dimensions and location of the zones can be adapted to the session THEME. Whilst this type of setup lends itself to technical development, it also allows exploration of PRINCIPLES and PHASES (IN/OUT of POSSESSION).

The markers determine the game rule. Here are some examples:

IN POSSESSION

 - Can't carry over red line  / Can't pass over red line  OR  Carry/Pass over line = 1pt

 - Pass over 1 line = 1pt  /  Pass over 2 lines = 3pts

 - Pass back over line (guard player) = pts

 - Pass over mid-line (transfer) = pts

OUT of POSSESSION (pressing, denying space and winning the ball)

 - Turnover in a zone = pts

 - Turnover in multiple zones = different pts per zone

 - Turnover in left OR right side of pitch


Hockey Session Plan Drill (Colour): Centre Zone for Tactics

See the guidance at the top of this page to understand why you are not seeing interactive Hockey images.

Hockey Session Plan Drill (Colour): Centre Zone for Tactics
Save Image: Hockey Session Plan Drill (Colour): Centre Zone for Tactics Create Video:

Centre Zone for Tactics

This pitch setup looks at the use of a zone in the centre of the playing space and below gives examples of some game rules.

IN POSSESSION

 - No play through box  OR  Ball can, player can't go through box.

   - Coach feeds all dead balls from inside the box.

 - Possession in the box (pass OR carry) = pts

 - Can only pass forward/backward from within the box.

 - Block out sides of box (red markers top/bottom OR sides) and can't play through blocks

OUT of POSSESSION (pressing, denying space and winning the ball)

 - Turnover in box = pts


Build 3D sessions in seconds
Access to 1000’s of sessions
Professionalise and modernise your coaching
Used by the world’s best coaches
US$
75
per year
Join today

Animation Controls (PCs, Macs, Laptops):

Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop

Back/Forward: Drag timeline button