Rob Scott
| Name: | Rob Scott |
|---|---|
| City: | Canberra |
| Country: | Australia |
| Membership: | Adult Member |
| Sport: | Football/Soccer |
Session Objective:
We are looking at how we want to attack

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Set Up:
2 Lines of 5 cones, with players lined up behind the first cone
Instructions:
Follow the FIFA 11+ warmup, using dynamic movements. Players should call out loud the action as they start their run
Variation/Progression:
The Coach may hold up different cones or give signals that the players should be aware of and call out loud the correct answers to show they are aware of their surroundings
Key Coaching Points:
Quality is better than speed
Switch on your 'football brain'
Focus on each movement
Player Coaching Points:
How can you do your best in everything?
The coaches are going to ask the football questions, and if you are paying attention, even give you the answers ;)
Are you going to make this your best session ever?
Did you come with the mindset of improving?

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Set Up:
starting marker, stop the ball area, spare markers or bibs and a tic-tac-toe area, made with agility poles laying on the ground
Instructions:
Players split into two teams and must dribble or do other football activity before leaving there ball in the designated area, pick up a cone, and place it in the tic-tac-toe area before running back to their ball and passing it to the next player waiting in line.
Variation/Progression:
Harder:
Move the start point further away.
Make the ball stop area smaller.
Make multiple football actions before leaving the ball in the stop area.
Easier:
Move the start point closer.
Make the ball stop area larger.
Don't have a ball, or the ball stop area.
Key Coaching Points:
Speed only comes with quality. Make good decisions to win or block the other team from winning
Player Coaching Points:
Quality touches, and quality passes will help your team improve their speed.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Set Up:
2 teams of 4v4 (plus 4 waiting), in an area 20x35 yards. The area has 4 mannequins dividing the area through the middle
Instructions:
BP: The team must work together to keep the ball, and look for an opportunity to make a "splitting pass" between the central defender (mannequin) and the wide defender (mannequin) (green zone)
If they can make a splitting pass they continue the game on the other side of the field (grey zone) and see how many times they can get though the defence.
BPO: The team have 3 active players that work to win the ball, with one player locked into the centre back zone (red zone). If the BPO team win the ball, the player locked in the central (red) zone should drop into the space in behind (grey zone) and the team should look to use this player as a "reset" to start the game over again.
The games go for 2 mins then change over so the waiting players come in
Variation/Progression:
Harder for BP: Allow all 4 BPO players to be active, and press the BP team. The BP team still can't play through the red zone.
Easier for BP: Lock in 2 BPO players into the red zone, where they basically become the two central defenders.
Key Coaching Points:
Keep the ball moving quickly, with limited touches, and lots of movement off the ball.
Ask for the ball by making the run into the space
Try and play the ball THROUGH the back line, rather to the player to then dribble through.
Player Coaching Points:
Can you be a passing option?
Can you make the run to where you want it?
Can you do a "give and go"?
Are you already too high to make a run?

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Set Up: Same as lass setup, however replace the mannequins with the waiting players, that stand near the markers on the ground
Instructions: "mannequin" players can actively win the ball provided they are still touching their cone marker (stuck in the mud)
Variation/Progression:
Key Coaching Points:
Player Coaching Points:

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Set Up: remove the cone markers for the "mannequin" players
Instructions: the "mannequin" players can move up and down and left and right, however they should look to move as a unit
Variation/Progression:
Key Coaching Points:
Player Coaching Points:

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Set Up:
2 teams setup, with keepers in goals.
Play 8v8 half field (Tuesday) or 11v11 full field (Thursday)
Instructions:
Play 8v8 half field (Tuesday) or 11v11 full field (Thursday)
Players should try and put into practice the things we have worked on in the sessions through the week, and show the coaches and other players why they should be in the starting 11 for the upcoming game
Variation/Progression:
Strikers vs Defenders
Last game's starting players vs the bench and coaches
u15 (with conditions) vs u14
Mix u15 & u14 on each team
Key Coaching Points:
What has been the main focus of this weeks training?
Can you put into 'this game' what we have worked on this week
Show everyone why you should be in the starting line up
Player Coaching Points:
How can you "be better" than the other players wanting to play in the same position
Can you add what we did last week, to what we have done this week?
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Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Arrival Activity - 1v1 w. bounce (15 mins)
Set Up:
2 Small mini goals at one end of a small area, marked with cones.
Two teams start at the ends of the area.
Instructions:
One team starts with the balls, and takes turns trying to score, while the other team defends. Players play 1 on 1, and only have one turn each, before swapping ends. Teams should keep count of how many goals their team can score.
One players should be on each side to provide a "give and go" option
If the ball goes outside the area, the turn to score is finished.
Variation/Progression:
Harder for BP - Easier for BPO:
Time limit the games (15sec to score)
Make the goals smaller in size
Make the goals closer together
Allow 2 games to be played at the same time in the same area.
Allow 2 defenders
Easier for BP - Harder for BPO:
No time limit to score
Make the goals larger
Make the goals further apart
Delay the defender (touch a cone, tuck-jumps etc)
Allow second player in to help with BP