Jeremy Williams
Name: | Jeremy Williams |
---|---|
City: | Palo Alto, CA |
Country: | United States of America |
Membership: | Adult Member |
Sport: | Football/Soccer |
Learning Outcome:
Recognize and exploit numerical advantages
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
10x20 Grid
6-8 players per group
1 ball per group
Instructions:
Coaches please choose one of the combinations from the
diagram and refer to coaching points.
Give and go (players in groups of 2 lines)
-The sequence will start with player A passing to B,
-Player A will then continue their run and recieve the ball back from
player B
-Player B's pass the ball leading into space ahead of player A
-Players A then finishes limit the player to two touches to finish.
Take over (players in groups of two lines)
-sequence starts with player A make a run toward player B(east)
with the ball
-player A will then allow player B to take the ball and continue there
run
-player B will take and dribble (west) before passing back to Player A with a leading pass
-player A will shoot with a two touches to finish
Double Pass (three player sequence rotation A moves to B/ B moves to C/ C to the back of the line) -sequence starts player A passes to player B
-player B will pass the ball back to Player A who then passes to C
-player C will play a pass back to B who will the get two touches to finish.
Coaching Points
start off with players passing with the outside foot repetitions passing with the foot closest to the supprting player Outside foot pass
-Angle of approach – center or off center
-Pass off the front foot
-Supporting foot is behind the ball
-Ankle locked with toe pointed down
-The knee of the kicking foot is over the ball at contact
-Contact Ball – middle
-Contact Foot – outside
-Disguise your pass
Begginer
Give & Go
-Best played with outside of the foot for disguise
-change of pace on run after pass is played
-Angle and distance of supporting player
-leading pass with pace for quicker combination
-timing of run
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
-3 areas of 20x10 set up as shown -5 yard scoring zone
- teams of 3 of players place on both sides of the grid each time the complete a turn they must swap channels for their next turn to trynew position.
-6 Pugg goals or 12 cones for 6x goals
Instructions:
teams of 3 players defencive team restricted to their channel .
the defending team starts with the ball and plays a pass to the attacking team then go to press , the attacking team must try to keep possession passing across the three channels untill one of them can penetrate into the scoring zone to finish for 1 point .
if the defencive team steels they must then transition to the oposite side and do the same.
Coaching Points:
execution of combination how,when, where & why
bring out the princaples of play width depth length
Identifying gaps in defense to penetrate
Identifying defenders position
Use body to shield ball / dribble with correct foot to protect ball
Touch every step, pinky toe, head up - when defenders are close
Big touches in space, head up after every touch, take ball in stride (when space is available) Position the body in between the ball and opponent
Stay sideways-on to protect the ball and provide balance
Body weight is on the leg nearest to the defender
Head up to observe available options for posession
Tempo of play streatching the defencive team to try and find gaps using possesion until we can penetrate. Transition teaching the players to switch roles quickly when ball is won to attack and defend when ball is lost.
Progressions:
-players can now score from anyware
-if the players score in the middle its worth 3 points and only 1 point for outside channels -allow defenders are now free to cross channels
Allow a 4th player (10) to come in the middle grid and relate to positions(9,10,7,11) now giving a numbers up option to play back and start the attack again.
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Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
Warm-UP/Technical Reps (25 mins)
Organization:
Teams divided into two or three depending upon numbers, 10 soccer balls, area set up as shown
Instructions:
• Normal SAQ, Dynamic stretchs warm-up
• Players in the middle of the area are in pairs, each pair has one ball.
PART 1
Player 1 dribbles until they can find an open player on the outside, player 1 players the the outside player, who plays the ball to player 2, the process then repeats.
PART 2
For the progression, player 1 plays a double pass with the outside player while player 2 finds an angle of support.
Coaching Points:
• Angle of Support - Ensure runs are in areas able to receive a pass.
• Timing and Movement of Run - Make run as previous pass is made. This will allow teammate to see run and play pass early.
• Communication - Call for ball early. Can use commands like 'hold' 'give' to inform team-mate when you want pass played.
• Application of technical skill, weight, accuracy and type of pass.
Progressions: