Football/Soccer Session (Academy Sessions): Island tree dev/dribbling part 1

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
20 mins
Organization:
30 x 30 area (4 x 7.5 meter channels)
12players each with a ball
Cones or Pugg goal in middle (representing defender)
Instructions:
A: Players work in groups of 3 or 4
One player at a time dribbles through channel
Coaching Points:
Dribbling - Roll
o Take the ball inside the opponents tackling radius
o Drag the ball across the body with sole of the foot
o Take the ball past the defender with inside of the opposite foot Dribbling -
Feint
o Lean to one side dropping your shoulder
o Plant the same side foot to the side of the ball
o Take the ball away with the outside of the opposite foot
Progressions:
B: Players dribble at cones (defender) and make move to beat defender

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
15 mins
Organization:
20 x 20 area split into 3 zones ( 2 defending zones and 1 safety zone)
Instructions:
Players dribble the ball through the zones without lossing it by the defenders, it they reach the end zone they score on goal. if the ball is kicked out the square players go back to the start and continue to play.
Coaching point:
Dribbling - Roll
o Take the ball inside the opponents tackling radius
o Drag the ball across the body with sole of the foot
o Take the ball past the defender with inside of the opposite foot Dribbling -
Feint
o Lean to one side dropping your shoulder
o Plant the same side foot to the side of the ball
o Take the ball away with the outside of the opposite foot

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
20 mins
Organization:
30 x 30 area (3 x 10 meter channels)
12 players each with a ball
Instructions:
Player can dribble and score only in their colums or pass to the next one.
Coaching Points:
Do not let the defender get behind you.
Progressions:
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
15 mins
Organization:
20 x 20 area split into 3 zones (2 defending zones and 1 safety zone).
Instructions:
Players look to move through the zones without their pinnies being pulled out by the defenders. If they reach the end zone they score a point, if their pinnie is pulled out then they go back to the start and continue to play.
1st player goes, the next player doesn't go until the 1st player either has their pinnie pulled out or they cross through the 1st zone.
Coaching Points:
Recognizing one of 2 scanario's
1. Space
2. Defender
If space, they take it quickly (accelleration and running techniques)
If defender then discuss 3 key principles:
Fake - (dropping shoulder, bending knee)
Accelleration - (pushing off bent knee, using momentum to sping in opposite direction)
Protection - Making sure that you are always protecting pinnie (positioning body between defender and pinnie)
Progressions:
Addition of ball to work on dribbling/moves techniques