Football/Soccer Session (Moderate): Medium Group Games
Description
Small-sided games for 7-12 players.
All activities cover the 4 functions of soccer:
- Attacking
- Defending
- Transition to Attack
- Transition to Defend

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Between the Lines SSG
Organisation:
- 4v4+GK's SSG.
- Central zone can only be occupied by an attacking player.
- Defenders cannot leave their zone.
- At least 1 defender must remain in defensive half when his teammates attack.
Modify:
- Can make 3v3/5v5
- Remove GK's, use mini-goals
- Quality Passing - Weight, Timing, Accuracy
- Play with head up - scan
- Body shape - half turn
- Movement from teammates
- Angles/Distance of Support
- Communication
Defending KPs:
- Nearest player presses
- 2nd/3rd player covers/gives balance
- 'High to low' & 'Fast to slow' on approach to the attacker
- Show wide/away from goal
- Quick reaction to transition
- Can we pass forward/score quickly (attack)
- Can we regroup quickly (defence)
- How can you create space for your teammate on the ball?
- What sort of movement or run can you make?
- Where is the space on the field?
- Which defender should press first and why?
- What is the other defender doing?
- How can we create space near the opponent's goal?

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Playing Forward
Organisation:
- 4v4+3.
- 4 outside mini-goals
- 34x24m
- Red team aim to keep possession using the yellow team, while blue team attempt to win the ball back and score in one of the four mini-goals.
- Players stay in their zones.
Modify:
- Can make 3v3/5v5
- Add GK's
- Quality Passing - Weight, Timing, Accuracy
- Play with head up - scan
- Body shape - half turn
- Movement from teammates
- Angles/Distance of Support
- Communication
Defending KPs:
- Nearest player presses
- 2nd/3rd player covers/gives balance
- 'High to low' & 'Fast to slow' on approach to the attacker
- Show wide/away from goal
- Compactness
- Quick reaction to transition
- Can we pass forward/score quickly (attack)
- Can we regroup quickly (defence)
- How can you create space for your teammate on the ball?
- What sort of movement or run can you make?
- Where is the space on the field?
- Which defender should press first and why?
- What are the other defenders doing/where are they positioned when their teammate is pressing?

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Timing of Runs
Organisation:
- 12 players - 4v4+4
- 60mx20m
- Players are restricted to their zones except when they are receiving between the lines.
- The team in possession will attempt to transfer the ball into the opposite zonal area by timing a pass and run between the lines in order to play forward.
- The yellow team pressing will attempt to win or intercept the ball and score in any of six target goals in order to reverse team
roles.
- Quality Passing - Weight, Timing, Accuracy
- Play with head up - scan
- Body shape - half turn
- Movement from teammates
- Angles/Distance of Support
- Communication
- Timing of runs
Defending KPs:
- Nearest player presses
- ''Screening' or blocking passing lanes
- Communication
- Compactness
- 'Triggers' to press
- Quick reaction to transition
- Can we pass forward/score quickly (attack)
- Can we regroup quickly (defence)
- How can you create space for your teammate on the ball?
- What sort of movement or run can you make?
- Where is the space on the field?
- Which defender should press first and why?
- What is the other defender doing?

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Exploiting Space
Organisation:
- Outside players restricted to 1/2 touches, adapt depending on age/ability.
- 35mx38m.
- Two teams of 4 compete in the main playing area.
- The team placed around the outside will work with the team in possession.
- Two teams will compete in the main zone attempting to score in any of the four target goals that are placed around the
zone.
Modify:
- Add GK's
- Quality Passing - Weight, Timing, Accuracy
- Play with head up - scan
- Body shape - half turn
- Movement from teammates
- Angles/Distance of Support
- Communication
- Timing of runs
Defending KPs:
- Nearest player presses
- 2nd/3rd player covers/gives balance
- 'High to low' & 'Fast to slow' on approach to the attacker
- Show wide/away from goal
- Compactness
- Quick reaction to transition
- Can we pass forward/score quickly (attack)
- Can we regroup quickly (defence)
- How can you create space for your teammate on the ball?
- What sort of movement or run can you make?
- Where is the space on the field?
- Which defender should press first and why?
- What are the other defenders doing/where are they positioned when their teammate is pressing?

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Exploiting Space 2
Organisation:
- 12 players - 5v5+2
- One player from each team must be positioned in the end zone.
- 4v4 plus 2 in the central zone. Both neutral players work with the team in possession.
- Teams will attempt to score in any of two opposition target goals.
- The players in the end zone may intercept attempts on goal and also work with their teammates to retain possession of the ball.
Modify:
- Add GK's
- Quality Passing - Weight, Timing, Accuracy
- Play with head up - scan
- Body shape - half turn
- Movement from teammates
- Angles/Distance of Support
- Communication
- Timing of runs
Defending KPs:
- Nearest player presses
- 2nd/3rd player covers/gives balance
- 'High to low' & 'Fast to slow' on approach to the attacker
- Show wide/away from goal
- Compactness
- Quick reaction to transition
- Can we pass forward/score quickly (attack)
- Can we regroup quickly (defence)
- How can you create space for your teammate on the ball?
- What sort of movement or run can you make?
- Where is the space on the field?
- Which defender should press first and why?
- What are the other defenders doing/where are they positioned when their teammate is pressing?

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Exploiting Overloads
Organisation:
- 9 players - 3v3+3
- 36m x 18m
- There will always be a 4v2 within the active zone.
- The team pressing must score in any of the four target goals in order to reverse team roles.
- Two teams work together and attempt to retain the ball. Following a switch of play from one zone to the other one player from each team will follow the pass.
- The defending team attempts to win possession and score in any of four target goals in order to reverse roles with the team who lost possession.
Modify:
- Add GK's
- Quality Passing - Weight, Timing, Accuracy
- Play with head up - scan
- Body shape - half turn
- Movement from teammates
- Angles/Distance of Support
- Communication
- Timing of runs
Defending KPs:
- Nearest player presses
- 2nd/3rd player covers/gives balance
- 'High to low' & 'Fast to slow' on approach to the attacker
- Angle of press - make predictable
- Compactness
- Quick reaction to transition
- Can we pass forward/score quickly (attack)
- Can we regroup quickly (defence)
- How can you create space for your teammate on the ball?
- What sort of movement or run can you make?
- Where is the space on the field?
- Which defender should press first and why?
- What are the other defenders doing/where are they positioned when their teammate is pressing?

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Exploiting Overloads 2
Organisation:
- 10 players - 3v4+3
- 42m x 22m
- Players are restricted to their zones with the exception of when a forward pass or dribble into the end scoring zone is made.
- Yellow neutral players work with the team in possession.
- One team attempts to work the ball into the scoring zone in order to score goals.
- The team attacking the main goal is permitted to allow one player to join into the scoring zone following a forward pass or dribble.
- The defending team attempts to win possession and score in any of two target goals in order to reverse team roles.
Attacking KPs:
- Quality Passing - Weight, Timing, Accuracy
- Play with head up - scan
- Body shape - half turn
- Movement from teammates
- Angles/Distance of Support
- Communication
- Timing of runs
Defending KPs:
- Nearest player presses
- 2nd/3rd player covers/gives balance
- 'High to low' & 'Fast to slow' on approach to the attacker
- Angle of press - make predictable
- Compactness
- In defensive underload, look to delay attacker in possession, force poor decision.
- Quick reaction to transition
- Can we pass forward/score quickly (attack)
- Can we regroup quickly (defence)
- How can you create space for your teammate on the ball?
- What sort of movement or run can you make?
- Where is the space on the field?
- Which defender should press first and why?
- What are the other defenders doing/where are they positioned when their teammate is pressing?

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Exploiting Overloads 3
Organisation:
- 12 players - 5v5+GKs
- 50mx 30m
- Players are restricted to their zones to create two 3v2 overloads.
- Teams will play 6v6 in restricted zones. Both teams will attempt to score in their opponents goals.
Attacking KPs:
- Quality Passing - Weight, Timing, Accuracy
- Play with head up - scan
- Body shape - half turn
- Movement from teammates
- Angles/Distance of Support
- Communication
- Width & Depth
- Timing of runs
Defending KPs:
- Nearest player presses
- 2nd/3rd player covers/gives balance
- 'High to low' & 'Fast to slow' on approach to the attacker
- Angle of press - make predictable
- Compactness
- Delay in defensive underload, force mistake
- Be patient
- Quick reaction to transition
- Can we pass forward/score quickly (attack)
- Can we regroup quickly (defence)
- How can you create space for your teammate on the ball?
- What sort of movement or run can you make?
- Where is the space on the field?
- Which defender should press first and why?
- What are the other defenders doing/where are they positioned when their teammate is pressing?

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
4 Box Game
Organisation:
- 9players - 4v4+1
- 50mx 30m
- Players are restricted to their zones.
- The neutral player is limited to 1/2 touches (depending on age/ability)
- Teams will attempt to score in any of two opposing goals.
Attacking KPs:
- Quality Passing - Weight, Timing, Accuracy
- Play with head up - scan
- Body shape - half turn
- Movement from teammates
- Angles/Distance of Support
- Communication
- Width & Depth
- Timing of runs
Defending KPs:
- Nearest player presses
- 2nd/3rd player covers/gives balance
- 'High to low' & 'Fast to slow' on approach to the attacker
- Angle of press - make predictable
- Compactness
- Delay in defensive underload, force mistake
- Be patient
- Quick reaction to transition
- Can we pass forward/score quickly (attack)
- Can we regroup quickly (defence)
- How can you create space for your teammate on the ball?
- What sort of movement or run can you make?
- Where is the space on the field?
- Which defender should press first and why?
- What are the other defenders doing/where are they positioned when their teammate is pressing?
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
La Masia Game
Organisation:
Modify:
- Can make 3v3/5v5
- Add Gk's
Attacking KPs:
Defending KPs:- Nearest player presses
- 2nd/3rd player covers/gives balance
- 'High to low' & 'Fast to slow' on approach to the attacker
- Show wide/away from goal
Transition KPs:- Quick reaction to transition
- Can we pass forward/score quickly (attack)
- Can we regroup quickly (defence)
Questions: