Football/Soccer Session (Academy Sessions): Turning Squares

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Darren Goddard

Profile Summary

Darren Goddard
Name: Darren Goddard
City: Shrewsbury
Country: United Kingdom
Membership: Adult Member
Sport: Football/Soccer
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Description

Organisation (Practice Layout & Transition)


Football/Soccer Session Plan Drill (Colour): Unopposed

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Football/Soccer Session Plan Drill (Colour): Unopposed
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Unopposed

Setup:

35 x 35 - 14 cones

8 on outside square, 4 in the middle. 4 balls in play.

Players receive a ball in the middle, perform a turn and then play to a spare man. 

Players look to receive a new ball.

Adaptations (Progressions & Regressions):

1. Each turn needs to be different eg - inside hook, outside hook, step over, drag back.

2. Progression for seniors - Add a different colour ball (special ball) that only gets passed around the outside players. If a player has this ball they cant receive a ball from the middle. Adding to decision making and scanning from the middle players.

Coaching Points:

1. Head up and scanning to retrieve and release.

2. Change direction and make contact with ball to go the way you want to play.

3. Keep eyes on the ball.


Football/Soccer Session Plan Drill (Colour): Opposed

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Football/Soccer Session Plan Drill (Colour): Opposed
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Opposed

Setup:

The same setup as previous.
2 players in the middle who receive and turn to play out vs 2 defenders who attempt to stop the passes to the outside.

3 balls in play.

Adaptations (Progressions & Regressions):

1. To simplify - add more another ball

2. To progress - take balls away or add additional defender from the outside.

Coaching Points:

1. Keep a low centre of gravity and look to fake/ feint defenders to unbalance them.

2. Turn and accelerate the way you want to go.


Football/Soccer Session Plan Drill (Colour): Small Sided Game - End Zones

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Football/Soccer Session Plan Drill (Colour): Small Sided Game - End Zones
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Small Sided Game - End Zones

Instructions:

Same layout as previous 35 x 35.

2 mini goals each side.

Conditions: Score in either 2 goals to score a goal. No goalkeepers and players must be in the opposition half to score.

Aims: If one side is blocked, can players turn away and play the other way.

Adaptations (Progressions & Regressions):

1. If a player can perform a special turn eg - Stepover turn in the build up to a goal, it will be worth 2 points.

2. Change pitch size eg - make area bigger to make it easier and provide more space for turns to be performed.

3. Move goals - eg - a goal on each side of the pitch. Top and right for blue team, bottom and left for red. This could promote new angles and turning opportunities.

Coaching Points:

1. Keep eyes on the ball.

2. Turn and accelerate quickly.

3. Keep scanning to aid decision making.


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Animation Controls (PCs, Macs, Laptops):

Play animation
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Back/Forward: Drag timeline button