Jeff Carroll
Name: | Jeff Carroll |
---|---|
City: | Thornton |
Country: | United States of America |
Membership: | Adult Member |
Sport: | Football/Soccer |
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
20 Yards Long by 10 Yards wide (Playing In Diamond and sharp passing Actions)
Pass and Follow Simple
PERIODIZATION - Pattern each direction Left and then right for 2+ minutes each = (3 patterns x 2+ minutes x 2 directions plus instruction and rest moments) = 15 Minutes
(A) TWO BALLS
Movement to pop open and Receive on the back foot - Receive and Play
(B) TWO BALLS
Movement toward the Initial Passer for a Set Pass - Lay off and Spin out then Long into Target or Attacking Mid ((Example 6-8-6-10 (combine 10-8)))
(C) ONE BALL
Movement toward Initial Passer for Set Pass - Lay off and Spin out then opposite Midfielder (8) to play into the diagonal run of the lay off Midfielder ((Example 6-8R-6-8L-8R-10)).
Midfielders are involved in 2 patterns before moving on (opposite side bounce) and then (their side spin and go)
CP - Realistic Movements and Timing
CP - Body Shape and Mechanics in movement (Allow Vision / Awareness)
CP - Crisp (Ping) sharp Passing - SPEED OF PLAY / TEMPO
CP - Never Standing - Always thinging about space to receive and space to move into
CP - Complimentary Movements - Create to get into
See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
PERIODIZATION - Each Pair from groups of 6 going 2 times as defenders 90 Seconds of work = (3 partnerships x 2 rotations in Defense x 90 Seconds plus instruction and rest/rotation moments) = 15 Minutes (rest 45-60 between rounds with instruction)
4v2 (long) game with same spacing as the previous passing Pattern Grids. Players Play for 60-90 seconds each round and rotate back to their teams. If 3 groups of 4 or 4 groups of 4 you should just rotate defenders over and back from their teams of 6.Players should look to move the ball quickly and sharply against 2 devenders with the movements and patetrns (plus others) to get the ball from bumper to bumper (6-10) or (6-9) while maintaining good possession and control. Break lines on the touch (Wide / 8s) Break lines on the pass (Central / 6s) Always thinking about passing angles in our support and movement.
CP - Through - Around - Keep
CP - A, B, Cs of possession (A-Angle of Support) (B-BodyShape/Mechanics) (C-Communication Verbal and visual)
CP - Ideas before you need them - Plan ahead and Shift defenders with player and ball movements
CP - Always active - Always connected as a Unit
CP - Complimentary Movements
CP - Quality / Sharpness / Tempo control
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Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
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Stop
Back/Forward: Drag timeline button
Technical Activation MF Warm up
PERIODIZATION - Each player from groups of 4 goes 2 times at 60 seconds of work = (4 players x 2 rotations x 60 Seconds plus instruction and rest/rotation moments) = 10-12 Minutes
Players in groups of 4 or so with Different Ideas based on Cone colors or Numbers if needed Encourage players to be checking shoulders consistently, correctly, realistically, but also sharp in their passing, dribbling, turning and combining.
1 Server - 1 CM Worker - 2 Combo teammates
On Green Call - Drive at triangle quick Scissors / Step-over / Matthews / Whatever Move and then turn play back to server and reset - 4-5 yard dribble to triangle
On Blue Call - Open up back foot - Play into Combo Teammate and Sprint Around as they lay back into the grid... Recover ASAP and play again (tight pass, quick reaction, quick sprint 3 yards or so)
On Yellow Call - 3 Touch Turn Pass and then "bounce/check" oposite side and receive on a half turn (alternate feet and use both)
CP - Check Shoulders, Look around, Plan ahead
CP - Bounce in your step Hips and Footwork for being Ready to play
CP - Server needs to be Sharp and Call colors realistic timing (early but not too early - Challenge but not too much challenge)
CP - Quality turn, quality touch, quality pass - DETAILS and FOCUS
CP - Speed of Play - Quickness of Decisions and Actions WITH QUALITY