Alex Meredith
Name: | Alex Meredith |
---|---|
City: | Penymynydd |
Country: | United Kingdom |
Membership: | Adult Member |
Sport: | Football/Soccer |
Understanding the Welsh Way Principles of 'Swithching Play' In Possession
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Small Sided Game (SSG) - 10 minutes
Organisation & Area Size
- +10 yards on Half pitch, full width
- Wide zones are removed and mini goals are removed.Full size goal is used and red diagonal tapers to the bye lines.
- Diagonal lines/tapers are there as there are no fullbacks for blue's or wingers for reds
- Added a red Keeper, number 9 & blue 9.
- 9 v 9 (including 2 GK)
Details
- Switching play / In Possession
- SSG
- Age: U16
- Number of players: 18
- Duration: 10 minutes
Explanation / How
Play as a normal 9-a-side SSG, no corners, Coach feeds ball when previous ball goes dead).
Key Points:
In Possession
- red's looking for realism in the SSG with tempo of play
- Movement when playing from the back to create yourself space and time to find the switch
- Speed of play to execute effective switch of play
- support under the ball - holding mid(6) / CB, GK
- Scan, open body shape, playing on two feet, ball speed
Out of Possession
- red's counter-press to recover the ball
- Blues press and try and close down the REDS and stop them switching play
- Red midfielders and the 10 correct body shape early when they've recovered the ball
Interventions:
Coaching process
Concurrent
Walk through
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Specific
FAW/UEFA B Licence - Switching Play - In Possession
Specific Practice into SSG
Welsh Way Principle
- Understanding how & when to switch play effectively
Organisation & Area size
Half pitch + full width
2 x 10 yards channels running the length of the playing area
3 x mini goals - as shown + 1 Full size for SSG in position
1 x full size goal with GK
Balls,cones & bibs
Extra diagonal red taper set up with flats to be used for SSG
Mini goals willl be removed for the SSG
REDS 1(GK)-3-4
BLUES 4-2-1
7 x 7 + 1 Keeper
Details
- Switching play / In Possession
- Specific
- Age :U16/U19
- Number of players: 15
- Time: 10 minutes
Explanation / How
- working with the red team in possession.
- Play will start with the red GK who will play the ball into one of the red defenders.
- The red's will aim to get the ball wide into channels, when safe and effective to do so
- central passes to then play wide if necessary
- The red's will get 1 point for scoring in the channel goals and 2 points for scoring in the central goal.This will encourage the advanced midfielder or striker to receive from the wings and face a potential 1v1 situation (this is likely to happen in an 11v11 game.
- Resume from the red keeper when the ball goes out of play.
- blue's aim is to score into the large goal as quickly as possible following the same principles as best they can.
- red fullbacks are to stay wide to create the space in central areas ,this will create an option to switch play using a pivot GK,CB or CM
- red's receive the ball with open body shape (open hips) and correct angle ,this will enable passes to be fast and accurate as you play the switch .If the ball speed/ body shape is wrong, opposition have the chance to shut off the space and prevent switch
- red's must be patient and do it at the right time, dont force the switch, aim to attack weak side
- blue's are only allowed in 2 of the 3 areas at any one time when defending, this creates realistic game scenarios where the opposition would be narrow protecting the space.
- blues will be encouraged to press the red's and apply pressure quickly to encourage the right principles of the switch from the reds.
- When the blue's win possession they will be allowed to play in all 3 zones and attempt to score as quickly as possible.
- Support under the ball to find switch, also creating defensive balance.
Challenges,Targets & Conditions:
1. Find the spare player
2.red's to use minimum number of players when switching
3.red's are given 3 points for a goal scored in the central mini-goal
4.Blues challenged to shoot within 3 passes / 8-10 seconds
5.red's work hard to force mistakes and apply pressure to regain possession (counter pressure) - pin opposition to touchline then look to play from high to low pressure
6.Blues can not be in a channel if the ball isn't in there, only press when the ball has reached the channel
Interventions:
Concurrant
Coaching Process
Terminal
Walk through (visual demonstration