Ian Hazelden
| Name: | Ian Hazelden |
|---|---|
| City: | Rhos on sea |
| Country: | United Kingdom |
| Membership: | Adult Member |
| Sport: | Football/Soccer |

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SMG: 9v9
The white team setup in a 1-4-3-1 formation.
The green team setup in a 1-2-4-2 formation, leaving out the LFB and
Coaching Points & Aims
Aim for players to transfer the content and coaching points from
the function into the SSG.
Main Coaching Points
1) As soon as the offensive team wins possession of the ball the
two wide strikers use this as a trigger to stretch the pitch by taking
up a wide position. This will stretch the defensive back four, as the
full backs will look to mark the two players, thus causing more
space in between the full backs and centre backs.
2) When a player wins the ball they will look to play into the number
9s feet to use him as a target man and a platform for the counter
attack. He will look to hold the ball up and interlink the strikers and
midfielders. This needs to be fast in order to capitalize on the
defensive vulnerabilities.
3) The two central midfielders will look to make runs off the
number 9 through the space provided by the two wide players. The
movement off the number 9 is essential in making goalscoring
opportunities, as they need to drag players out of defensive
position, as well as being good on the ball thus looking to penetrate with their passing ability.
4) The deep lying playmaker will act as the defensive anchor, he will take up an effective position will can help maintain possession,
as well as being able to react if they lose possession. He can also see the whole pitch are see all players.
Managing the Opposition
Encourage the white team to be confident on the ball and drive forward looking to pass forward. In turn, encourage them to play out of
the back and to have a high midfield starting position.
Causing a Problem Make the defensive back four go narrow and cause a problem for the offensive. Encouraging the to utilise width.
Condition & Progression
When they win possession they have to score in 8 seconds
Create 5 quick passes before hitting the target
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Animation Controls (PCs, Macs, Laptops):
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Back/Forward: Drag timeline button
Function 15mins (15 mins)
Key Factors
Movement to receive and support play
Angles and distances
Body position & first touch
Quality of pass
Width & Depth
Decision-Making
Timming of run
Organisation
This practice gives us options that are available when
counter attacking with a diamond MF and help the shape and decision
making skills.
The practice involves a MF Diamond and Two Strikers V GK, Two
defenders+MF3(passive), and a target man.
Practice always start with the server, who plays into the GK and plays out from th back to the CHs.
In this case the green team, sits and holds back behind the red line and lets the white play forward and needs to make 3 passes to hit the target man, (creating opposition errors). Once the green team win possession they have to move forward as a unit to create scoring opportunities. They need break fast, and break passing lines.
Observe, Step in, Coach, Affect the situation, Verbal Feedback, Demonstration re create play, player demonstrates play again and trigger to restart
Managing the opposition
When the white green wins possession they have 6 seconds to hit the end Zone
Has to make 3 passes in and hit the target man in the end zone
Center half dribble forward
GK plays a long ball
Progressions
5 passes to score
two touch.
8 seconds to hit the target.