| Name: | Patrick Snyder |
|---|---|
| City: | New Egypt |
| Country: | United States of America |
| Membership: | Adult Member |
| Sport: | Football/Soccer |

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
Organization:
1. 20 x 20 yard area setup as shown
2. 12 players setup as shown
3. 1 ball per player
Instructions:
1. Players have to dribble around a marker to score a point
2. After fully rounding a marker, players can then move to another marker to score
3. Players can not score atthe same marker twice in a row
4. Players are only allow ed to use one surface to controlthe ball,e.g.inside,outside,sole,laces
5. Players play for one minute for each surface,and counttheir ow n scores
6. Players are then given one m inute to use allsurfaces,and try to beattheir ow n record
Coaching Points:
1. Controlled approach
2. Timing of move – just outside tackling radius
3. Body shape – low centre of gravity
4. Change of speed and direction
Progression/Regression:
1. P – Players can only round each marker once, and must use them all before repeating
2. P – Any collision w ith another player / ball resets both players to zero points
3. P--Moves at the cones
3. P – H ave less m arkers than players to increase traffic
4. R – H ave m ore m arkers than players to reduce traffi

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
In stru ctio n s:
1. The activity starts w ith the first two players dribbling out to the central area performing the sam e m ove on the same footand accelerating to the other side
2. A s soon as they do the move in the m iddle,the nexttw o players from the opposite corners dribble outand do the sam e
3. C ontinue the rotation for a settim e and then change to the opposite foot
C o a ch in g P o in ts:
1. C ontrolled approach
2. M ove technique being used
3. A ccelerate aw ay
P ro g ressio n :
1. P – A dd a defender in the centralarea,the defend can tackle butm ustcan notleave their area
2. P – Reduce the setup to tw o balls and add a pass rightafter each dribble

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
In stru ctio n s:
1. Team s score by dribbling into any ofthe four corner areas
2. O nce they score in one area they sw itch directions and try to score in one ofthe other three
3. Ifa player w ins the ballthey can score in any ofthe four areas
4. Ifa team w ins possession ofthe ballthey can score in any area
5. Ifthe ballleaves the area the gam e is re-started w ith a kick-in
6. Play for a settim e lim it
C o a ch in g P o in ts:
1. C ontrolled approach
2. A ppropriate turn to protector change direction
3. Bend the knees to create a platform to accelerate
4. Turn into space
5. Take aw ay w ith the nearestfootand surface
6. H ead up after turning for nextaction
P ro g ressio n /R eg ressio n :
1. P – Reduce the num ber ofscoring area for each team (tw o per team )
2. R – Reduce num ber ofplayers to 3 vs.3 or 4 vs.4
3. R – Increase playing area or increase the size ofscoring

See the guidance at the top of this page to understand why you are not seeing interactive Football/Soccer images.
© Copyright 2022 Sport Session Planner Ltd.
Developed with Partnership Developers, a division of Kyosei Systems.
Animation Controls (PCs, Macs, Laptops):
Play animation
Play step-by-step
Repeat (toggle)
Full Screen
Pause
Stop
Back/Forward: Drag timeline button
WarmUp/Dribbling thru gates (10 mins)
Half the field with Yellow and Blue gates set up.
5-7 of each color.
1) No ball players jogging through gates w/o ball; each gate is a dynamic stretch
2) now dribbling thru gates with ball
3) Using only one foot to dribble
4) After dribbling through the gate pick up speed